// Use this for initialization void Start() { // Récupère une référence au script AnimationCourse attaché au même GameObject ac = GetComponent <animationSprite> (); Horizontal = "Horizontal" + Player; Vertical = "Vertical" + Player; Fire1 = "Fire1" + Player; Fire2 = "Fire2" + Player; Fire3 = "Fire3" + Player; }
// Use this for initialization void Start() { // Récupère une référence au script AnimationCourse attaché au même GameObject ac = GetComponent <animationSprite> (); spriteRenderer = GetComponent <SpriteRenderer> (); rb2d = GetComponent <Rigidbody2D> (); Horizontal = "Horizontal" + Player; Vertical = "Vertical" + Player; Fire1 = "Fire1" + Player; Fire2 = "Fire2" + Player; Fire3 = "Fire3" + Player; Parade = "Parade" + Player; isAction = false; }
// Use this for initialization void Start() { anim = GetComponent <animationSprite> (); }
// Use this for initialization void Start() { ac = GetComponent <animationSprite> (); positionZ = positionZ == -8000 ? transform.position.y : positionZ; }