public void SetTexture(anim_size_offset ani, Texture2D tex) { texture = tex; }
public void AssignSpriteToRenderer(anim_size_offset anim, Texture2D tex, ushort texturePos) { renderer.SetTexture(anim, tex); renderer.spriteSize = new Point(20, 20); renderer.spriteOffset = new Point(20 * texturePos, 0); }