public void onClick() { if (!gameController.isLoadingPanelSpawned) { GameObject panel_in_scene = Instantiate(panel_loading, canvas.transform); anim_ctrl_loading ctrl = panel_in_scene.GetComponent <anim_ctrl_loading>(); ctrl.filename = filename; gameController.currentLevelIndex = index; gameController.isLoadingPanelSpawned = true; } }
public void onClick() { if (!gameController.isLoadingPanelSpawned) { GameObject panel_in_scene = Instantiate(panel_loading, canvas.transform); //读取下一关卡 anim_ctrl_loading ctrl = panel_in_scene.GetComponent <anim_ctrl_loading>(); ctrl.levelIndex = gameController.currentLevelIndex + 1; gameController.isLoadingPanelSpawned = true; //stat statController.saveData(); //刷写金钱数据 playerController.coin = playerController.targetcoin; playerController.saveData(); } }
public void onClick() { if (!gameController.isLoadingPanelSpawned) { Time.timeScale = 1; GameObject panel_in_scene = Instantiate(panel_loading, canvas.transform); anim_ctrl_loading ctrl = panel_in_scene.GetComponent <anim_ctrl_loading>(); ctrl.filename = "main_menu_blank"; gameController.isLoadingPanelSpawned = true; //stat statController.saveData(); //刷写金钱数据 playerController.coin = playerController.targetcoin; playerController.saveData(); } }