Пример #1
0
 public void onClick()
 {
     if (!gameController.isLoadingPanelSpawned)
     {
         GameObject        panel_in_scene = Instantiate(panel_loading, canvas.transform);
         anim_ctrl_loading ctrl           = panel_in_scene.GetComponent <anim_ctrl_loading>();
         ctrl.filename = filename;
         gameController.currentLevelIndex     = index;
         gameController.isLoadingPanelSpawned = true;
     }
 }
Пример #2
0
 public void onClick()
 {
     if (!gameController.isLoadingPanelSpawned)
     {
         GameObject panel_in_scene = Instantiate(panel_loading, canvas.transform);
         //读取下一关卡
         anim_ctrl_loading ctrl = panel_in_scene.GetComponent <anim_ctrl_loading>();
         ctrl.levelIndex = gameController.currentLevelIndex + 1;
         gameController.isLoadingPanelSpawned = true;
         //stat
         statController.saveData();
         //刷写金钱数据
         playerController.coin = playerController.targetcoin;
         playerController.saveData();
     }
 }
Пример #3
0
 public void onClick()
 {
     if (!gameController.isLoadingPanelSpawned)
     {
         Time.timeScale = 1;
         GameObject        panel_in_scene = Instantiate(panel_loading, canvas.transform);
         anim_ctrl_loading ctrl           = panel_in_scene.GetComponent <anim_ctrl_loading>();
         ctrl.filename = "main_menu_blank";
         gameController.isLoadingPanelSpawned = true;
         //stat
         statController.saveData();
         //刷写金钱数据
         playerController.coin = playerController.targetcoin;
         playerController.saveData();
     }
 }