// Update is called once per frame void Update() { aniSprite Animator = GetComponent <aniSprite>(); //***********************************animation************************** //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond Animator.Animate(2, 1, 0, 0, 2, 1); }
// Update is called once per frame void Update() { aniSprite Animator = GetComponent <aniSprite>(); //***********************************animation************************** //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond if (this.transform.position.x < calis.transform.position.x) { Animator.Animate(columns, rows, colst1, rowst1, 1, 1); } else { Animator.Animate(columns, rows, colst2, rowst2, 1, 1); } }
// Update is called once per frame void Update() { Calis otherScript = calencals.GetComponent <Calis>(); aniSprite Animator = GetComponent <aniSprite>(); //***********************************animation************************** //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond if (otherScript.pjedestalactive) { Animator.Animate(2, 1, 1, 0, 1, 1); } else { Animator.Animate(2, 1, 0, 0, 1, 1); } }
// Update is called once per frame void Update() { Calis otherScript = calencals.GetComponent <Calis>(); aniSprite Animator = GetComponent <aniSprite>(); //***********************************animation************************** //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond if (otherScript.rocketActive) { Animator.Animate(2, 1, 0, 0, 1, 1); } else { Animator.Animate(2, 1, 1, 0, 1, 1); CameraFade.StartAlphaFade(Color.white, false, 4f, 4f, () => { Application.LoadLevel(2); }); } }
// Update is called once per frame void Update() { aniSprite Animator = GetComponent <aniSprite>(); if (Input.GetKey(KeyCode.D)) { turn = 1; } if (Input.GetKey(KeyCode.A)) { turn = 0; } //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond Animator.Animate(2, 1, turn, 0, 1, 1); }
void Start() { lifeBar = transform.Find("lifeBar"); controller = GetComponent<CharacterController>(); colliderBox = GetComponent<BoxCollider>(); controller.isTrigger = false; state = PlayerState.Normal; ani = GetComponent<aniSprite>(); if (this.gameObject.tag == "Player1") { horizontalKey = "Horizontal"; verticalKey = "Vertical"; jumpKey = "Jump"; dashKey = "Dash"; } else if (this.gameObject.tag == "Player2") { horizontalKey = "Horizontal2"; jumpKey = "Jump2"; verticalKey = "Vertical2"; dashKey = "Dash2"; } }
// Update is called once per frame void Update() { audiowait = audiowait + Time.deltaTime; aniSprite Animator = GetComponent <aniSprite>(); if (Input.GetKey(KeyCode.W)) { if (IsGrounded()) { GetComponent <Rigidbody>().AddRelativeForce(0, jumpForce, 0); GetComponent <AudioSource>().PlayOneShot(jump); } } if (Input.GetKey(KeyCode.W)) { if (inSpace) { GetComponent <Rigidbody>().AddRelativeForce(0, 0.4f, 0); } } if (Input.GetKey(KeyCode.S)) { if (inSpace) { GetComponent <Rigidbody>().AddRelativeForce(0, -0.4f, 0); } } if (Input.GetKey(KeyCode.D)) { if (inSpace) { transform.Rotate(Vector3.forward * Time.deltaTime * -30); } else { transform.Translate(Vector3.right * Time.deltaTime * 5); //***********************************animation************************** //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond Animator.Animate(4, 4, 0, 0, 3, 12); } } if (Input.GetKey(KeyCode.A)) { if (inSpace) { transform.Rotate(Vector3.forward * Time.deltaTime * 30); } else { //***********************************animation************************** //int columnSize, int rowSize, int colFrameStart, int rowFrameStart, int totalFrames, int framesPerSecond Animator.Animate(4, 4, 0, 1, 3, 12); transform.Translate(Vector3.left * Time.deltaTime * 5); } } //teleport for space. if (this.transform.position.x > 50) { transform.position = new Vector3(-39, this.transform.position.y, 0); } if (this.transform.position.x < -40) { transform.position = new Vector3(49, this.transform.position.y, 0); } if (this.transform.position.y > 30) { transform.position = new Vector3(this.transform.position.x, -34, 0); } if (this.transform.position.y < -35) { transform.position = new Vector3(this.transform.position.x, 29, 0); } //walking sound if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.D)) { GetComponent <AudioSource>().clip = step; GetComponent <AudioSource>().Play(); } if (Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.D)) { GetComponent <AudioSource>().clip = step; GetComponent <AudioSource>().Stop(); } }