Пример #1
0
    void Start()
    {
        if (!isServer)  //start is called when NetworkeIdentity object ServerGM is activated, i.e. when player spawns
        {
            SceneManager.sceneLoaded -= OnLevelFinishedLoading;
            Destroy(this);
        }
        allGMInst    = GameObject.Find("allGM").GetComponent <allGM>();
        rg           = new System.Random(((int)(DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) % 1000));
        instanceSelf = this;

        SceneManager.sceneLoaded += OnLevelFinishedLoading;//first time not called! (as it goes before start)
        levelInitialise(true);
    }
Пример #2
0
 void Awake()
 {
     Debug.Log("allPlayerManagerAwake");
     ag = GameObject.Find("allGM").GetComponent <allGM>();
 }