// Use this for initialization void Start() { if (game_master.game_master_obj) { my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master"); //selet the rule if (virtual_money_cost <= 0) { if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled) { activation_cost_selected = activation_cost.unity_ad; } else { activation_cost_selected = activation_cost.free; } } else //can use money to activate the checkpoint { if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled) { activation_cost_selected = activation_cost.virtual_money_or_unity_ad; } //else //activation_cost_selected = activation_cost.virtual_money; } } checkpoint_triggered = false; checkpoint_enabled = false; }
// Use this for initialization void Start() { if (game_master.game_master_obj) { my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master"); //selet the rule if (virtual_money_cost <= 0) { if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled) { activation_cost_selected = activation_cost.unity_ad; } else { activation_cost_selected = activation_cost.free; } } else //can use money to activate the checkpoint { if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled) { activation_cost_selected = activation_cost.virtual_money_or_unity_ad; } //else //activation_cost_selected = activation_cost.virtual_money; } } my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent <game_uGUI>(); checkpoint_triggered = false; checkpoint_enabled = false; //base_color = GetComponent<Renderer>().material.color; }
// Use this for initialization void Start() { if (game_master.game_master_obj) { my_game_master = (game_master)game_master.game_master_obj.GetComponent("game_master"); //selet the rule if (virtual_money_cost <= 0) { if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled) activation_cost_selected = activation_cost.unity_ad; else activation_cost_selected = activation_cost.free; } else //can use money to activate the checkpoint { if (my_game_master.my_ads_master.ads_when_reach_a_check_point.this_ad_is_enabled) activation_cost_selected = activation_cost.virtual_money_or_unity_ad; //else //activation_cost_selected = activation_cost.virtual_money; } } my_game_uGUI = GameObject.FindGameObjectWithTag("_gui_").GetComponent<game_uGUI>(); checkpoint_triggered = false; checkpoint_enabled = false; //base_color = GetComponent<Renderer>().material.color; }