private void Awake() { this.buttons = GameManager.instance.battleButtons; this.inventory = GameManager.instance.inventory; this.partyMember = GameManager.instance.party; this.playerStats = GameManager.instance.playerStats; this.friendOneStats = GameManager.instance.friend1CharStats; this.friendTwoStats = GameManager.instance.friend2CharStats; this.friendThreeStats = GameManager.instance.friend3CharStats; this.battleStates = GameManager.instance.battleStates; this.actionSelect = GameManager.instance.actionSelect; }
private void Start() { this.battleStates = GameManager.instance.battleStates; this.party = GameManager.instance.party; this.actionSelect = GameManager.instance.actionSelect; this.battleStates.battleStateChange += onBattleStateChange; this.battleStates.methodStateChange += onMethodStateChange; this.actionSelect.selectedEnemyChange += onSelectedEnemyChange; battleQueue = new Queue(); battleField.transform.localScale = new Vector3(0, battleFieldHeight, 0); battleField.SetActive(false); actionCamGo.SetActive(false); overviewBattleCam.SetActive(false); playerCam.SetActive(true); }
private void Awake() { this.battleStates = GameManager.instance.battleStates; this.battleEventButtons = GameManager.instance.battleButtons; this.actionSelect = GameManager.instance.actionSelect; }