Пример #1
0
 private void Awake()
 {
     this.buttons          = GameManager.instance.battleButtons;
     this.inventory        = GameManager.instance.inventory;
     this.partyMember      = GameManager.instance.party;
     this.playerStats      = GameManager.instance.playerStats;
     this.friendOneStats   = GameManager.instance.friend1CharStats;
     this.friendTwoStats   = GameManager.instance.friend2CharStats;
     this.friendThreeStats = GameManager.instance.friend3CharStats;
     this.battleStates     = GameManager.instance.battleStates;
     this.actionSelect     = GameManager.instance.actionSelect;
 }
Пример #2
0
    private void Start()
    {
        this.battleStates = GameManager.instance.battleStates;
        this.party        = GameManager.instance.party;
        this.actionSelect = GameManager.instance.actionSelect;
        this.battleStates.battleStateChange   += onBattleStateChange;
        this.battleStates.methodStateChange   += onMethodStateChange;
        this.actionSelect.selectedEnemyChange += onSelectedEnemyChange;

        battleQueue = new Queue();
        battleField.transform.localScale = new Vector3(0, battleFieldHeight, 0);

        battleField.SetActive(false);
        actionCamGo.SetActive(false);
        overviewBattleCam.SetActive(false);
        playerCam.SetActive(true);
    }
Пример #3
0
 private void Awake()
 {
     this.battleStates       = GameManager.instance.battleStates;
     this.battleEventButtons = GameManager.instance.battleButtons;
     this.actionSelect       = GameManager.instance.actionSelect;
 }