public void sendMe() { if (estado == achievState.completed) { //Debug.Log("achiev ja completado"); return; } #if UNITY_EDITOR estado = achievState.completed; //Debug.Log(nome + " completed"); #elif UNITY_ANDROID Social.ReportProgress(nome, 100, (bool success) => { if (success) { estado = achievState.sended; } else { estado = achievState.completed; } }); #endif }
public singleAchiev() { estado = achievState.notCompleted; }