Пример #1
0
    protected override void Awake()
    {
        base.Awake();
        m_Parkour = (ac_FPParkour)transform.root.GetComponentInChildren(typeof(ac_FPParkour));

        charactercontroller = (CharacterController)transform.root.GetComponentInChildren(typeof(CharacterController));
        m_Controller        = (vp_FPController)transform.root.GetComponentInChildren(typeof(vp_FPController));
    }
    protected override void Awake()
    {
        base.Awake();
        m_Parkour = (ac_FPParkour)transform.root.GetComponentInChildren(typeof(ac_FPParkour));

        charactercontroller = (CharacterController)transform.root.GetComponentInChildren(typeof(CharacterController));
        m_Controller = (vp_FPController)transform.root.GetComponentInChildren(typeof(vp_FPController));
    }
Пример #3
0
    public virtual void OnEnable()
    {
        m_Component = (ac_FPParkour)target;

        if (m_Persister == null)
        {
            m_Persister = new vp_ComponentPersister();
        }
        m_Persister.Component = m_Component;
        m_Persister.IsActive  = true;

        if (m_Component.DefaultState == null)
        {
            m_Component.RefreshDefaultState();
        }
    }
    public virtual void OnEnable()
    {
        m_Component = (ac_FPParkour)target;

        if (m_Persister == null)
            m_Persister = new vp_ComponentPersister();
        m_Persister.Component = m_Component;
        m_Persister.IsActive = true;

        if (m_Component.DefaultState == null)
            m_Component.RefreshDefaultState();
    }