Пример #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (LayerMask.LayerToName(other.gameObject.layer) == "ColorGround")
     {
         _bag.enabled       = false;
         _bagAbsorb.enabled = true;
         _absorb            = other.gameObject.GetComponent <absorb>();
         isAbsorb           = true;
         Debug.Log("1111");
     }
 }
Пример #2
0
 void OnTriggerExit2D(Collider2D other)
 {
     if (LayerMask.LayerToName(other.gameObject.layer) == "ColorGround")
     {
         _bag.enabled       = true;
         _bagAbsorb.enabled = false;
         _absorb            = null;
         isAbsorb           = false;
         absorbPopupMenu.SetActive(false);
         Debug.Log("_bag.enabled: " + _bag.enabled);
     }
 }