void OnTriggerEnter2D(Collider2D other) { if (LayerMask.LayerToName(other.gameObject.layer) == "ColorGround") { _bag.enabled = false; _bagAbsorb.enabled = true; _absorb = other.gameObject.GetComponent <absorb>(); isAbsorb = true; Debug.Log("1111"); } }
void OnTriggerExit2D(Collider2D other) { if (LayerMask.LayerToName(other.gameObject.layer) == "ColorGround") { _bag.enabled = true; _bagAbsorb.enabled = false; _absorb = null; isAbsorb = false; absorbPopupMenu.SetActive(false); Debug.Log("_bag.enabled: " + _bag.enabled); } }