internal static void preload(IntPtr thisPtr) { if (_preloadFunc == null) { _preloadFunc = (_preload)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_PhysicsDebrisData_preload"), typeof(_preload)); } _preloadFunc(thisPtr); }
set => SetProperty(ref _preload, value);