set => Internal_SetScreenSize(_model.unmanagedPtr, _lodIndex, value);
get => Internal_GetScreenSize(_model.unmanagedPtr, _lodIndex);
set => Internal_SetMaterial(_model.unmanagedPtr, _index, Object.GetUnmanagedPtr(value));
get => Internal_GetMaterial(_model.unmanagedPtr, _index);
set => Internal_SetMaterialSlotIndex(_model.unmanagedPtr, _lodIndex, _meshIndex, value);
get => Internal_GetMaterialSlotIndex(_model.unmanagedPtr, _lodIndex, _meshIndex);