Пример #1
0
        }        // End Method

        /// <summary>
        /// バインド項目を再読み込みします。
        /// </summary>
        /// <param name="TableElementDataTable">Table Element Data Table</param>
        /// <param name="TableWeaponTypeDataTable">Weapon Type Data Table</param>
        public void ReloadDataTable(__table_elementDataTable TableElementDataTable, __table_weapon_typeDataTable TableWeaponTypeDataTable)
        {
            comboEquipItemGroup.DataSource  = TableWeaponTypeDataTable.Copy();
            comboAttackItemGroup.DataSource = TableWeaponTypeDataTable.Copy();

            comboElement1.DataSource = TableElementDataTable.Copy();
            comboElement2.DataSource = TableElementDataTable.Copy();
        }        // End Method
Пример #2
0
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Property
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Constructor Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// コンストラクタメソッド
        /// </summary>
        /// <param name="DataTable">Skill Data Table</param>
        /// <param name="TableWeaponTypeDataTable">Table Weapon Type Data Table</param>
        /// <param name="ElementDataTable">Element Data Table</param>
        public FormSkill(__table_skillDataTable DataTable, __table_weapon_typeDataTable TableWeaponTypeDataTable, __table_elementDataTable ElementDataTable)
        {
            InitializeComponent();

            // 割り当て。編集がリアルタイムに適応されるようになる
            SkillDataTable = DataTable;

            // コンボボックスの設定

            wTypeDataGridViewComboBoxColumn.DataSource    = TableWeaponTypeDataTable.Copy();
            wTypeDataGridViewComboBoxColumn.DisplayMember = "WeaponTypeName";
            wTypeDataGridViewComboBoxColumn.ValueMember   = "WeaponTypeID";

            element1DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element1DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element1DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element2DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element2DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element2DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element3DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element3DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element3DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element4DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element4DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element4DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element5DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element5DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element5DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element6DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element6DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element6DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element7DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element7DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element7DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element8DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element8DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element8DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element9DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element9DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element9DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element10DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element10DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element10DataGridViewComboBoxColumn.DisplayMember = "ElementName";
        }        // End Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Property
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Constructor Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// コンストラクタメソッド
        /// </summary>
        /// <param name="DataTable">Unit Data Table</param>
        /// <param name="TypeDataTable">Weapon Type Data Table</param>
        public FormUnit(__table_unitDataTable DataTable, __table_weapon_typeDataTable TypeDataTable)
        {
            InitializeComponent();

            // 割り当て。編集がリアルタイムに適応されるようになる
            UnitDataTable = DataTable;

            // コンボボックスの設定
            typeDataGridViewComboBoxColumn.DataSource    = TypeDataTable;
            typeDataGridViewComboBoxColumn.ValueMember   = "WeaponTypeID";
            typeDataGridViewComboBoxColumn.DisplayMember = "WeaponTypeName";
        }        // End Method
Пример #4
0
        }        // End Method

        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Pubilc Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// DataTableの設定をします。外部から引数を利用することでコントロール側に持ってこれることが判明。
        /// </summary>
        /// <param name="TableSkillDataTable">Skill Data Table</param>
        /// <param name="TableWeaponTypeDataTable">Weapon Type Data Table</param>
        public void SetDataBindings(__table_skillDataTable TableSkillDataTable, __table_weapon_typeDataTable TableWeaponTypeDataTable)
        {
            // データ項目の作成
            // データ項目が少なく、わざわざデータベース化する必要のない項目

            //--------------------------------------------------
            // Air
            DataTable AirDataTable = new DataTable();

            AirDataTable.Columns.Add("DataID", Type.GetType("System.Byte"));
            AirDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   AirDataValue = new byte[] { 0, 1, 2 };
            string[] AirDataName  = new string[] { "無効", "有効", "特効" };

            // 項目の構築
            for (int i = 0; i < AirDataValue.Length; i++)
            {
                DataRow row = AirDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = AirDataValue[i];
                row["DataName"] = AirDataName[i];

                // Debug文
                Debug.WriteLine("Air Data Table Row Data:" + AirDataValue[i] + "\t" + AirDataName[i] + ";");

                // 追加する
                AirDataTable.Rows.Add(row);
            }            // End Loop

            //--------------------------------------------------
            // Use Weapon
            DataTable UseWeaponDataTable = new DataTable();

            UseWeaponDataTable.Columns.Add("DataID", Type.GetType("System.Byte"));
            UseWeaponDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   UseWeaponDataValue = new byte[] { 0, 1 };
            string[] UseWeaponDataName  = new string[] { "無効", "有効" };

            // 項目の構築
            for (int i = 0; i < UseWeaponDataValue.Length; i++)
            {
                DataRow row = UseWeaponDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = UseWeaponDataValue[i];
                row["DataName"] = UseWeaponDataName[i];

                // Debug文
                Debug.WriteLine("UseWeapon Data Table Row Data:" + UseWeaponDataValue[i] + "\t" + UseWeaponDataName[i] + ";");

                // 追加する
                UseWeaponDataTable.Rows.Add(row);
            }            // End Loop

            //--------------------------------------------------
            // Target
            DataTable TargetDataTable = new DataTable();

            TargetDataTable.Columns.Add("DataID", Type.GetType("System.SByte"));
            TargetDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   TargetDataValue = new byte[] { 0, 1, 2, 3, 4, 5 };
            string[] TargetDataName  = new string[] { "敵単体", "敵全体", "全体", "味方単体", "味方全体", "敵ランダム単体" };

            // 項目の構築
            for (int i = 0; i < TargetDataValue.Length; i++)
            {
                DataRow row = TargetDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = TargetDataValue[i];
                row["DataName"] = TargetDataName[i];

                // Debug文
                Debug.WriteLine("Target Data Table Row Data:" + TargetDataValue[i] + "\t" + TargetDataName[i] + ";");

                // 追加する
                TargetDataTable.Rows.Add(row);
            }            // End Loop

            //--------------------------------------------------
            // Type
            DataTable TypeDataTable = new DataTable();

            TypeDataTable.Columns.Add("DataID", Type.GetType("System.SByte"));
            TypeDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            // 内容を覚えていないため、未確定
            sbyte[]  TypeDataValue = new sbyte[] { -1, 0, 1, 2, 3, 4, 5, 6 };
            string[] TypeDataName  = new string[] { "*使用不可*", "近接", "間接", "魔法", "不明", "不明", "不明", "回復" };

            // 項目の構築
            for (int i = 0; i < TypeDataValue.Length; i++)
            {
                DataRow row = TypeDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = TypeDataValue[i];
                row["DataName"] = TypeDataName[i];

                // Debug文
                Debug.WriteLine("Type Data Table Row Data:" + TypeDataValue[i] + "\t" + TypeDataName[i] + ";");

                // 追加する
                TypeDataTable.Rows.Add(row);
            }            // End Loop

            //----------------------------------------------------------------------------------------------------
            // コンボボックスの設定

            comboWeaponType.DataSource    = TableWeaponTypeDataTable.Copy();
            comboWeaponType.DisplayMember = "WeaponTypeName";
            comboWeaponType.ValueMember   = "WeaponTypeID";

            comboWeaponEffect.DataSource    = UseWeaponDataTable;
            comboWeaponEffect.DisplayMember = "DataName";
            comboWeaponEffect.ValueMember   = "DataID";

            comboAir.DataSource    = AirDataTable;
            comboAir.DisplayMember = "DataName";
            comboAir.ValueMember   = "DataID";

            comboTarget.DataSource    = TargetDataTable;
            comboTarget.DisplayMember = "DataName";
            comboTarget.ValueMember   = "DataID";

            comboType.DataSource    = TypeDataTable;
            comboType.DisplayMember = "DataName";
            comboType.ValueMember   = "DataID";

            //----------------------------------------------------------------------------------------------------
            // データバインドの設定

            textSkillID.DataBindings.Add(new Binding("Text", TableSkillDataTable, "SkillID", true));
            textSkillName.DataBindings.Add(new Binding("Text", TableSkillDataTable, "SkillName", true));

            numericPercent.DataBindings.Add(new Binding("Value", TableSkillDataTable, "Percent", true));
            numericFirst.DataBindings.Add(new Binding("Value", TableSkillDataTable, "First", true));
            numericSPCost.DataBindings.Add(new Binding("Value", TableSkillDataTable, "SPCost", true));
            numericTPCost.DataBindings.Add(new Binding("Value", TableSkillDataTable, "TPCost", true));
            numericATCount.DataBindings.Add(new Binding("Value", TableSkillDataTable, "ATCount", true));
            numericHit.DataBindings.Add(new Binding("Value", TableSkillDataTable, "SHit", true));
            numericCritical.DataBindings.Add(new Binding("Value", TableSkillDataTable, "Critical", true));

            comboWeaponType.DataBindings.Add(new Binding("SelectedValue", TableSkillDataTable, "WType", true));
            comboWeaponEffect.DataBindings.Add(new Binding("SelectedValue", TableSkillDataTable, "UseWeapon", true));
            comboAir.DataBindings.Add(new Binding("SelectedValue", TableSkillDataTable, "Air", true));
            comboTarget.DataBindings.Add(new Binding("SelectedValue", TableSkillDataTable, "Target", true));
            comboType.DataBindings.Add(new Binding("SelectedValue", TableSkillDataTable, "Type", true));

            textInfo.DataBindings.Add(new Binding("Text", TableSkillDataTable, "Info", true));

            PowerGraph.SetDataBindings(TableSkillDataTable);

            //----------------------------------------------------------------------------------------------------
            // デザイナーの設定

            Anchor          = (AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left);
            textInfo.Anchor = (AnchorStyles.Bottom | AnchorStyles.Left);
        }        // End Method
Пример #5
0
        }        // End Method

        /// <summary>
        /// バインド項目を再読み込みします。
        /// </summary>
        /// <param name="TableElementDataTable">Table Element Data Table</param>
        /// <param name="TableWeaponTypeDataTable">Weapon Type Data Table</param>
        public void ReloadDataTable(__table_weapon_typeDataTable TableWeaponTypeDataTable)
        {
            comboWeaponType.DataSource = TableWeaponTypeDataTable.Copy();
        }        // End Method
Пример #6
0
        }        // End Method

        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Pubilc Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// DataTableの設定をします。外部から引数を利用することでコントロール側に持ってこれることが判明。
        /// </summary>
        /// <param name="TableWeaponDataTable">Weapon Data Table</param>
        /// <param name="TableElementDataTable">Table Element Data Table</param>
        /// <param name="TableWeaponTypeDataTable">Weapon Type Data Table</param>
        public void SetDataBindings(__table_weaponDataTable TableWeaponDataTable, __table_elementDataTable TableElementDataTable, __table_weapon_typeDataTable TableWeaponTypeDataTable)
        {
            // データ項目の作成
            // データ項目が少なく、わざわざデータベース化する必要のない項目

            //--------------------------------------------------
            // Target
            DataTable TargetDataTable = new DataTable();

            TargetDataTable.Columns.Add("DataID", Type.GetType("System.Byte"));
            TargetDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   TargetDataValue = new byte[] { 0, 1 };
            string[] TargetDataName  = new string[] { "単体", "全体" };

            // 項目の構築
            for (int i = 0; i < TargetDataValue.Length; i++)
            {
                DataRow row = TargetDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = TargetDataValue[i];
                row["DataName"] = TargetDataName[i];

                // Debug文
                Debug.WriteLine("Target Data Table Row Data:" + TargetDataValue[i] + "\t" + TargetDataName[i] + ";");

                // 追加する
                TargetDataTable.Rows.Add(row);
            }            // End Loop

            //--------------------------------------------------
            // EType
            DataTable HandDataTable = new DataTable();

            HandDataTable.Columns.Add("DataID", Type.GetType("System.Byte"));
            HandDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   HandDataValue = new byte[] { 1, 2 };
            string[] HandDataName  = new string[] { "片手", "両手" };

            // 項目の構築
            for (int i = 0; i < HandDataValue.Length; i++)
            {
                DataRow row = HandDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = HandDataValue[i];
                row["DataName"] = HandDataName[i];

                // Debug文
                Debug.WriteLine("Hand Data Table Row Data:" + HandDataValue[i] + "\t" + HandDataName[i] + ";");

                // 追加する
                HandDataTable.Rows.Add(row);
            }            // End Loop

            //----------------------------------------------------------------------------------------------------
            // コンボボックスの設定

            comboEquipItemGroup.DataSource    = TableWeaponTypeDataTable.Copy();
            comboEquipItemGroup.DisplayMember = "WeaponTypeName";
            comboEquipItemGroup.ValueMember   = "WeaponTypeID";

            comboAttackItemGroup.DataSource    = TableWeaponTypeDataTable.Copy();
            comboAttackItemGroup.DisplayMember = "WeaponTypeName";
            comboAttackItemGroup.ValueMember   = "WeaponTypeID";

            comboTarget.DataSource    = TargetDataTable;
            comboTarget.DisplayMember = "DataName";
            comboTarget.ValueMember   = "DataID";

            comboEType.DataSource    = HandDataTable;
            comboEType.DisplayMember = "DataName";
            comboEType.ValueMember   = "DataID";

            //----------------------------------------------------------------------------------------------------
            // データバインドの設定
            // Weapon Data専用で必要なもの

            textItemID.DataBindings.Add(new Binding("Text", TableWeaponDataTable, "WeaponID", true));
            textItemName.DataBindings.Add(new Binding("Text", TableWeaponDataTable, "WeaponName", true));

            numericSPC.DataBindings.Add(new Binding("Value", TableWeaponDataTable, "SPC", true));
            numericATC.DataBindings.Add(new Binding("Value", TableWeaponDataTable, "ATC", true));


            comboEquipItemGroup.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "Type", true));
            comboAttackItemGroup.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "AType", true));
            comboTarget.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "Target", true));
            comboEType.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "EType", true));

            // 共通設定
            CommonSettings(TableWeaponDataTable, TableElementDataTable);
        }        // End Method