internal static _Smooth Smooth() { if (_SmoothFunc == null) { _SmoothFunc = (_Smooth)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnTerrainSmoothAction_smooth"), typeof(_Smooth)); } return(_SmoothFunc); }
internal static _Smooth Smooth() { if (_SmoothFunc == null) { _SmoothFunc = (_Smooth)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnTerrainSmoothAction_smooth"), typeof(_Smooth)); } return(_SmoothFunc); }