internal static _SetWeaponLeadVelocity SetWeaponLeadVelocity() { if (_SetWeaponLeadVelocityFunc == null) { _SetWeaponLeadVelocityFunc = (_SetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAITurretShape_setWeaponLeadVelocity"), typeof(_SetWeaponLeadVelocity)); } return(_SetWeaponLeadVelocityFunc); }
internal static _SetWeaponLeadVelocity SetWeaponLeadVelocity() { if (_SetWeaponLeadVelocityFunc == null) { _SetWeaponLeadVelocityFunc = (_SetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAITurretShape_setWeaponLeadVelocity"), typeof(_SetWeaponLeadVelocity)); } return(_SetWeaponLeadVelocityFunc); }