Пример #1
0
            internal static _SetWeaponLeadVelocity SetWeaponLeadVelocity()
            {
                if (_SetWeaponLeadVelocityFunc == null)
                {
                    _SetWeaponLeadVelocityFunc =
                        (_SetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_setWeaponLeadVelocity"), typeof(_SetWeaponLeadVelocity));
                }

                return(_SetWeaponLeadVelocityFunc);
            }
Пример #2
0
            internal static _SetWeaponLeadVelocity SetWeaponLeadVelocity()
            {
                if (_SetWeaponLeadVelocityFunc == null)
                {
                    _SetWeaponLeadVelocityFunc =
                        (_SetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_setWeaponLeadVelocity"), typeof(_SetWeaponLeadVelocity));
                }

                return(_SetWeaponLeadVelocityFunc);
            }