internal static _SetSelectedRiver SetSelectedRiver()
            {
                if (_SetSelectedRiverFunc == null)
                {
                    _SetSelectedRiverFunc =
                        (_SetSelectedRiver)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_setSelectedRiver"), typeof(_SetSelectedRiver));
                }

                return(_SetSelectedRiverFunc);
            }
Пример #2
0
            internal static _SetSelectedRiver SetSelectedRiver()
            {
                if (_SetSelectedRiverFunc == null)
                {
                    _SetSelectedRiverFunc =
                        (_SetSelectedRiver)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_setSelectedRiver"), typeof(_SetSelectedRiver));
                }

                return(_SetSelectedRiverFunc);
            }