//public Transform[] Pos; public override Transform getPosition(_Passangers Pas) { if (Pas is Goat) { return(Pos [0]); } if (Pas is Wolf) { return(Pos [1]); } if (Pas is Cabbage) { return(Pos [2]); } return(null); }
public abstract void LeaveUp(_Passangers Pas);
public abstract void PickUp(_Passangers Pas);
public override void LeaveUp(_Passangers Pas) { Pas.transform.SetParent(dzLeft.transform); }
public override void PickUp(_Passangers Pas) { Pas.transform.SetParent(this.transform, true); Pas.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z); }
public abstract Transform getPosition(_Passangers Pas);