Пример #1
0
 internal ChangeShinyIntoGeo(_ILP ilp, string sceneName, string objectName, string fsmName)
 {
     _ilp        = ilp;
     _sceneName  = sceneName;
     _objectName = objectName;
     _fsmName    = fsmName;
 }
Пример #2
0
        // BigItemDef array is meant to be for additive items
        // For example, items[0] could be vengeful spirit and items[1] would be shade soul
        public ChangeShinyIntoItem(_ILP ilp, string sceneName, string objectName, string fsmName)
        {
            _ilp = ilp;

            _sceneName  = sceneName;
            _objectName = objectName;
            _fsmName    = fsmName;
        }