internal ChangeShinyIntoGeo(_ILP ilp, string sceneName, string objectName, string fsmName) { _ilp = ilp; _sceneName = sceneName; _objectName = objectName; _fsmName = fsmName; }
// BigItemDef array is meant to be for additive items // For example, items[0] could be vengeful spirit and items[1] would be shade soul public ChangeShinyIntoItem(_ILP ilp, string sceneName, string objectName, string fsmName) { _ilp = ilp; _sceneName = sceneName; _objectName = objectName; _fsmName = fsmName; }