public void ExitDialogue() { Name.text = ""; text.text = ""; animDialogueWindow.SetBool("appear", false); talking = false; switch (enddia) { case enum1.roul: //룰렛 if (gm.roul != null) { roul = gm.roul; roul.SetActive(true); StartCoroutine(gm.roul.GetComponent <Roulette>().Roll()); } break; case enum1.choice: //선택지 theChoice.triggerChoice(xdia.current); break; case enum1.ending: //엔딩 break; default: gm.changedia(); //대화 끝 break; } enddia = 0; }
public void ExitDialogue() { Name.text = ""; text.text = ""; // count = 0; // animSprite.SetBool("Appear", false); animDialogueWindow.SetBool("appear", false); talking = false; if (xdia.current.answers.Count != 0) { theChoice.triggerChoice(xdia.current); } else { gm.changedia(); //대화 끝 } }
public void ExitDialogue() { Name.text = ""; text.text = ""; animDialogueWindow.SetBool("appear", false); talking = false; if (xdia.current.roulette) { xdia.AnswerQuestion(0); roul.SetActive(true); StartCoroutine(roulette.Roll()); } else if (xdia.current.answers.Count != 0) { theChoice.triggerChoice(xdia.current); } else { gm.changedia(); //대화 끝 } }