Пример #1
0
            internal static _DumpUtilizedAssets DumpUtilizedAssets()
            {
                if (_DumpUtilizedAssetsFunc == null)
                {
                    _DumpUtilizedAssetsFunc =
                        (_DumpUtilizedAssets)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnScene_dumpUtilizedAssets"), typeof(_DumpUtilizedAssets));
                }

                return(_DumpUtilizedAssetsFunc);
            }
Пример #2
0
            internal static _DumpUtilizedAssets DumpUtilizedAssets()
            {
                if (_DumpUtilizedAssetsFunc == null)
                {
                    _DumpUtilizedAssetsFunc =
                        (_DumpUtilizedAssets)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnScene_dumpUtilizedAssets"), typeof(_DumpUtilizedAssets));
                }

                return(_DumpUtilizedAssetsFunc);
            }