internal static _DumpUtilizedAssets DumpUtilizedAssets() { if (_DumpUtilizedAssetsFunc == null) { _DumpUtilizedAssetsFunc = (_DumpUtilizedAssets)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnScene_dumpUtilizedAssets"), typeof(_DumpUtilizedAssets)); } return(_DumpUtilizedAssetsFunc); }
internal static _DumpUtilizedAssets DumpUtilizedAssets() { if (_DumpUtilizedAssetsFunc == null) { _DumpUtilizedAssetsFunc = (_DumpUtilizedAssets)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnScene_dumpUtilizedAssets"), typeof(_DumpUtilizedAssets)); } return(_DumpUtilizedAssetsFunc); }