public void StartDialogue(_Dialogue dialogue) { nameText.text = dialogue.name; sentences.Clear(); foreach (string sentence in dialogue.sentences) { sentences.Enqueue(sentence); } DisplayNextSentence(); }
public void StartDialogue(_Dialogue dialogue) { currentDialogue = dialogue; dialoguebox.SetActive(true); nameText.text = dialogue.name; sentences.Clear(); skillbox.SetActive(false); foreach (string sentence in dialogue.sentences) { sentences.Enqueue(sentence); } DisplayNextSentence(); }
public void Start() { fader = GameObject.Find("Fader").GetComponent <Fades>(); go_back = new _Dialogue[2]; go_back[0] = new _Dialogue(); go_back[0].name = "D.A.-Z"; go_back[0].sentences = new string[] { "Hey Bud, I don't think you've collected everything on this floor", "I'd appreciate it if you collected as much as you can", "I'm counting on you!" }; go_back[1] = new _Dialogue(); go_back[1].name = "Bud"; go_back[1].sentences = new string[] { "Don't worry D.A.-Z, I'll put you back together." }; }