internal static _AttachToObject AttachToObject() { if (_AttachToObjectFunc == null) { _AttachToObjectFunc = (_AttachToObject)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnForestWindEmitter_attachToObject"), typeof(_AttachToObject)); } return(_AttachToObjectFunc); }
internal static _AttachToObject AttachToObject() { if (_AttachToObjectFunc == null) { _AttachToObjectFunc = (_AttachToObject)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnForestWindEmitter_attachToObject"), typeof(_AttachToObject)); } return(_AttachToObjectFunc); }