Пример #1
0
        public void LoadContent(ContentManager content)
        {
            // Load the Atlas(es)
            string     aJson = File.ReadAllText("Content/Descriptors/Images/Enemy/enemy.json");
            _AtlasInfo aInfo = JsonConvert.DeserializeObject <_AtlasInfo>(aJson);

            Texture2D image = content.Load <Texture2D>("Images/Enemy/" + aInfo.Image);
            Dictionary <String, List <Rectangle> > clipMap = new Dictionary <string, List <Rectangle> >();

            foreach (var clipset in aInfo.ClipSets)
            {
                List <Rectangle> clips = new List <Rectangle>();
                foreach (var clip in clipset.Set)
                {
                    clips.Add(new Rectangle(clip[0], clip[1], clip[2], clip[3]));
                }
                clipMap.Add(clipset.Key, clips);
            }
            mEnemyAtlas = new TextureAtlas(image, clipMap);

            //Load and copy animation sequences
            foreach (var enemy in aInfo.EnemySequences)
            {
                Dictionary <string, SpriteSequence> sequenceMap = new Dictionary <string, SpriteSequence>();
                foreach (var sequence in enemy.Sequences)
                {
                    SpriteSequence s = new SpriteSequence();
                    s.mSequence = sequence.Seq;
                    s.Looping   = sequence.Looping;
                    s.mSubLoop  = sequence.SubLoop;
                    sequenceMap.Add(sequence.Key, s);
                }
                mSequenceMaps.Add(enemy.Key, sequenceMap);
            }
        }
Пример #2
0
        public void LoadContent(ContentManager content)
        {
            // Load the Atlas(es)
            string     aJson = File.ReadAllText("Content/Descriptors/Images/Bullet/Bullet1.json");
            _AtlasInfo aInfo = JsonConvert.DeserializeObject <_AtlasInfo>(aJson);

            Texture2D image = content.Load <Texture2D>("Images/Bullet/" + aInfo.Image);
            Dictionary <String, List <Rectangle> > clipMap = new Dictionary <string, List <Rectangle> >();

            foreach (var clipset in aInfo.ClipSets)
            {
                List <Rectangle> clips = new List <Rectangle>();
                foreach (var clip in clipset.Set)
                {
                    clips.Add(new Rectangle(clip[0], clip[1], clip[2], clip[3]));
                }
                clipMap.Add(clipset.Key, clips);
            }
            mBulletAtlas = new TextureAtlas(image, clipMap);
            mTextureMap  = mBulletAtlas.Texture2DCopyAll();
        }
Пример #3
0
        public void LoadContent(ContentManager content, string girl)
        {
            string      pJson = File.ReadAllText("Content/Descriptors/Objects/Player/" + girl + ".json");
            _PlayerInfo pInfo = JsonConvert.DeserializeObject <_PlayerInfo>(pJson);

            mName  = pInfo.Name;
            mSpeed = pInfo.Speed;

            //Copy over sequences into map
            foreach (var seq in pInfo.Sequences)
            {
                SpriteSequence s = new SpriteSequence();
                s.mSequence = seq.Seq;
                s.Looping   = seq.Looping;
                s.mSubLoop  = seq.SubLoop;
                mSequenceMap.Add(seq.Key, s);
            }

            //Load the Atlas
            string     aJson = File.ReadAllText("Content/Descriptors/Images/Player/" + pInfo.Atlas);
            _AtlasInfo aInfo = JsonConvert.DeserializeObject <_AtlasInfo>(aJson);

            Texture2D image = content.Load <Texture2D>("Images/Player/" + aInfo.Image);

            Dictionary <String, List <Rectangle> > setMap = new Dictionary <String, List <Rectangle> >();

            foreach (var set in aInfo.ClipSets)
            {
                List <Rectangle> clips = new List <Rectangle>();
                foreach (var clip in set.Set)
                {
                    clips.Add(new Rectangle(clip[0], clip[1], clip[2], clip[3]));
                }
                setMap.Add(set.Key, clips);
            }
            mPlayerAtlas = new TextureAtlas(image, setMap);
        }