public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_NewTeleportation2 _2dxScript = (_2dxFX_NewTeleportation2)target; Texture2D icon = Resources.Load("2dxfxinspector-hdr") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Fade"), new GUIContent("Fade of the FX", icone, "Change the Fade of the FX")); icone = Resources.Load("2dxfx-icon-color") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("TeleportationColor"), new GUIContent("Teleportation Color", icone, "Color")); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Distortion"), new GUIContent("Distortion Value", icone, "")); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_HDR_Intensity"), new GUIContent("HDR Value", icone, "")); EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); }
// Start is called before the first frame update void Start() { _2dfx = GetComponent <_2dxFX_NewTeleportation2>(); _shinyFX = GetComponent <_2dxFX_Shiny_Reflect>(); }
// Use this for initialization void Start() { script = GetComponent <_2dxFX_NewTeleportation2>(); source = GetComponent <AudioSource>(); }