Пример #1
0
    /// <summary>
    /// Aproxima a camera levando em consideração o nivel de zoom atual.
    /// </summary>
    public void ZoomIn()
    {
        //no zoom out at all
        if (zoomOutType == ZoomOutType.LOCAL)
        {
            zoomOutType = ZoomOutType.NONE;
            target      = currentPlanet;
            zoomInButton.interactable  = false;
            zoomOutButton.interactable = true;

            planetMarker.HideMarker();
            gameManager.HideConnectionLines();
            uIController.EVENT_Show_Active_Arrows();
        }
        else if (zoomOutType == ZoomOutType.GLOBAL) // return to the 1st level of zoom out
        {
            zoomOutType = ZoomOutType.LOCAL;
            zoomTransform.gameObject.transform.position = new Vector3(currentPlanet.transform.position.x,
                                                                      currentPlanet.transform.position.y,
                                                                      zoomOutDistance / 2);
            target = zoomTransform.gameObject;
            zoomInButton.interactable  = true;
            zoomOutButton.interactable = true;
        }
    }
Пример #2
0
 /// <summary>
 /// Seta valores iniciais para as variaveis que precisam.
 /// </summary>
 void Awake()
 {
     originalPos = transform.position;
     zoomInButton.interactable  = false;
     zoomOutButton.interactable = true;
     zoomOutType = ZoomOutType.NONE;
     factor      = itemResizeFactor;
 }
Пример #3
0
    /// <summary>
    /// Reseta o estado de zoom.
    /// </summary>
    public void ResetZoomOut()
    {
        zoomOutType = ZoomOutType.NONE;
        zoomInButton.interactable  = false;
        zoomOutButton.interactable = true;

        planetMarker.HideMarker();
    }
Пример #4
0
    /// <summary>
    /// Afasta a camera levando em consideração o nivel de zoom atual.
    /// </summary>
    public void ZoomOut()
    {
        if (gameManager.GetState() == GameState.inGame)
        {
            // Se não estava com zoom out vai para o nivel local.
            if (zoomOutType == ZoomOutType.NONE)
            {
                zoomOutType   = ZoomOutType.LOCAL;
                currentPlanet = target;

                zoomTransform.gameObject.transform.position = new Vector3(currentPlanet.transform.position.x,
                                                                          currentPlanet.transform.position.y,
                                                                          zoomOutDistance / 2);

                target = zoomTransform.gameObject;
                zoomInButton.interactable  = true;
                zoomOutButton.interactable = true;



                planetMarker.DisplayMarker();
                gameManager.ShowConnectionLines();
                uIController.EVENT_Hide_Active_Arrows();
            }
            // Se estava com zoom local vai para o global.
            else if (zoomOutType == ZoomOutType.LOCAL)
            {
                zoomOutType = ZoomOutType.GLOBAL;
                // Encontra o centro do mapa e move a camera para la.
                Vector3 zoomOut = gameManager.GetMapCenter();
                zoomTransform.gameObject.transform.position = new Vector3(zoomOut.x, zoomOut.y, zoomOutDistance);

                target = zoomTransform.gameObject;
                zoomInButton.interactable  = true;
                zoomOutButton.interactable = false;
            }
        }
    }