Пример #1
0
 public void ShowUISceneOpt(BuildData buildData, ZooObjectController zooObjectController)
 {
     BuildData           = buildData;
     ZooObjectController = zooObjectController;
     UISceneOpt.transform.SetParent(zooObjectController.transform, false);
     UISceneOpt.gameObject.SetActive(true);
     UISceneOpt.enabled = true;
 }
Пример #2
0
 public void RotateEditObject(BuildData buildData, ZooObjectController zooObjectController)
 {
     GameEntry.TempData.Edit.UpdateRotationFromEditList(buildData, buildData.Rotate - 90);
     GameEntry.TempData.ObjectScene.DirtyList.Add(buildData.BuildSceneUid);
     GameEntry.Event.Fire(this, ReferencePool.Acquire <EvtTempDataUpdated>());
 }