private void ZoneAction() { if (c_positionData.u_zone == uint.MaxValue) { return; } if (ZoneController.GetZoneType(c_positionData.u_zone) == ZoneType.FINISH_LINE) { Message playerFinished = new Message(c_entityData.u_entityID); MessageServer.SendMessage(MessageID.PLAYER_FINISHED, playerFinished); } }