Пример #1
0
        public static ItemClass.Zone GetBlockZoneOverride(ref ZoneBlock block, int x, int z, ItemClass.Zone zone1, ItemClass.Zone zone2)
        {
            ItemClass.Zone targetZone = block.GetZone(x, z);
            switch ((int)targetZone)
            {
            case 8:
            case 9:
            case 10:
            case 11:
            case 12:
            case 13:
            case 14:
                if (ZMController.m_ghostMode)
                {
                    ItemClass.Zone newValue = CustomZoneData.Instance[targetZone].HasZone(zone1) ? zone1 : CustomZoneData.Instance[targetZone].HasZone(zone2) ? zone2 : CustomZoneData.Instance[targetZone].GetLowerestZone();
                    block.SetZone(x, z, newValue);
                    block.RefreshZoning(0);
                    return(newValue);
                }
                else
                {
                    return(CustomZoneData.Instance[targetZone].HasZone(zone1) ? zone1 : CustomZoneData.Instance[targetZone].HasZone(zone2) ? zone2 : targetZone);
                }

            default:
                return(targetZone);
            }
        }
Пример #2
0
        private static bool ApplyZoning(ZoneTool _this, ushort blockIndex, ref ZoneBlock data, Quad2 quad2)
        {
            int rowCount    = data.RowCount;
            int columnCount = ZoneBlockDetour.GetColumnCount(ref data); // modified

            Vector2 vector2_1 = new Vector2(Mathf.Cos(data.m_angle), Mathf.Sin(data.m_angle)) * 8f;
            Vector2 vector2_2 = new Vector2(vector2_1.y, -vector2_1.x);
            Vector2 vector2_3 = VectorUtils.XZ(data.m_position);

            if (!new Quad2()
            {
                a = (vector2_3 - 4f * vector2_1 - 4f * vector2_2),
                b = (vector2_3 + 4f * vector2_1 - 4f * vector2_2),
                c = (vector2_3 + 4f * vector2_1 + (float)(rowCount - 4) * vector2_2),
                d = (vector2_3 - 4f * vector2_1 + (float)(rowCount - 4) * vector2_2)
            }.Intersect(quad2))
            {
                return(false);
            }
            bool flag = false;

            var m_zoning   = IsZoningEnabled(_this);                // custom
            var m_dezoning = IsDezoningEnabled(_this);              // custom
            var blockID    = ZoneBlockDetour.FindBlockId(ref data); // modified

            for (int z = 0; z < rowCount; ++z)
            {
                Vector2 vector2_4 = ((float)z - 3.5f) * vector2_2;
                for (int x = 0; x < columnCount; ++x) // custom
                {
                    Vector2 vector2_5 = ((float)x - 3.5f) * vector2_1;
                    Vector2 p         = vector2_3 + vector2_5 + vector2_4;
                    if (quad2.Intersect(p))
                    {
                        if (m_zoning)
                        {
                            if ((_this.m_zone == ItemClass.Zone.Unzoned || ZoneBlockDetour.GetZoneDeep(ref data, blockID, x, z) == ItemClass.Zone.Unzoned) &&
                                ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, _this.m_zone))
                            {
                                flag = true;
                            }
                        }
                        else if (m_dezoning && ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, ItemClass.Zone.Unzoned))
                        {
                            flag = true;
                        }
                    }
                }
            }
            if (!flag)
            {
                return(false);
            }
            data.RefreshZoning(blockIndex);
            return(true);
        }
Пример #3
0
        private static void ApplyBrush(ZoneTool _this, ushort blockIndex, ref ZoneBlock data, Vector3 position, float brushRadius)
        {
            Vector3 vector3_1 = data.m_position - position;

            if ((double)Mathf.Abs(vector3_1.x) > 46.0 + (double)brushRadius || (double)Mathf.Abs(vector3_1.z) > 46.0 + (double)brushRadius)
            {
                return;
            }
            int     num         = (int)((data.m_flags & 65280U) >> 8);
            int     columnCount = ZoneBlockDetour.GetColumnCount(ref data); // modified
            Vector3 vector3_2   = new Vector3(Mathf.Cos(data.m_angle), 0.0f, Mathf.Sin(data.m_angle)) * 8f;
            Vector3 vector3_3   = new Vector3(vector3_2.z, 0.0f, -vector3_2.x);
            bool    flag        = false;

            var m_zoning   = IsZoningEnabled(_this);                // custom
            var m_dezoning = IsDezoningEnabled(_this);              // custom
            var blockID    = ZoneBlockDetour.FindBlockId(ref data); // modified

            for (int z = 0; z < num; ++z)
            {
                Vector3 vector3_4 = ((float)z - 3.5f) * vector3_3;
                for (int x = 0; x < columnCount; ++x) // modified
                {
                    Vector3 vector3_5 = ((float)x - 3.5f) * vector3_2;
                    Vector3 vector3_6 = vector3_1 + vector3_5 + vector3_4;
                    if ((double)vector3_6.x * (double)vector3_6.x + (double)vector3_6.z * (double)vector3_6.z <= (double)brushRadius * (double)brushRadius)
                    {
                        if (m_zoning)
                        {
                            if ((_this.m_zone == ItemClass.Zone.Unzoned || ZoneBlockDetour.GetZoneDeep(ref data, blockID, x, z) == ItemClass.Zone.Unzoned) &&
                                ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, _this.m_zone))
                            {
                                flag = true;
                            }
                        }
                        else if (m_dezoning && ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, ItemClass.Zone.Unzoned))
                        {
                            flag = true;
                        }
                    }
                }
            }
            if (!flag)
            {
                return;
            }
            data.RefreshZoning(blockIndex);
            if (!m_zoning)
            {
                return;
            }
            UsedZone(_this, _this.m_zone);
        }
Пример #4
0
        private static void ApplyBrush(ZoneTool z, ushort blockIndex, ref ZoneBlock data, Vector3 position, float brushRadius)
        {
            Vector3 a = data.m_position - position;

            if (Mathf.Abs(a.x) > 46f + brushRadius || Mathf.Abs(a.z) > 46f + brushRadius)
            {
                return;
            }

            bool    m_zoning   = (bool)z.GetType().GetField("m_zoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            bool    m_dezoning = (bool)z.GetType().GetField("m_dezoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            int     num        = (int)((data.m_flags & 65280u) >> 8);
            Vector3 a2         = new Vector3(Mathf.Cos(data.m_angle), 0f, Mathf.Sin(data.m_angle)) * 8f;
            Vector3 a3         = new Vector3(a2.z, 0f, -a2.x);
            bool    flag       = false;

            for (int i = 0; i < num; i++)
            {
                Vector3 b = ((float)i - 3.5f) * a3;
                for (int j = 0; j < 4; j++)
                {
                    Vector3 b2     = ((float)j - 3.5f) * a2;
                    Vector3 vector = a + b2 + b;
                    float   num2   = vector.x * vector.x + vector.z * vector.z;
                    if (num2 <= brushRadius * brushRadius)
                    {
                        if (m_zoning)
                        {
                            if ((z.m_zone == ItemClass.Zone.Unzoned || data.GetZone(j, i) == ItemClass.Zone.Unzoned) && data.SetZone(j, i, z.m_zone))
                            {
                                flag = true;
                            }
                        }
                        else if (m_dezoning && data.SetZone(j, i, ItemClass.Zone.Unzoned))
                        {
                            flag = true;
                        }
                    }
                }
            }
            if (!flag)
            {
                return;
            }
            data.RefreshZoning(blockIndex);
            if (!m_zoning)
            {
                return;
            }
            UsedZone(z, z.m_zone);
        }
Пример #5
0
        private static void ApplyBrush(ZoneTool _this, ushort blockIndex, ref ZoneBlock data, Vector3 position, float brushRadius)
        {
            Vector3 vector3_1 = data.m_position - position;
            if ((double)Mathf.Abs(vector3_1.x) > 46.0 + (double)brushRadius || (double)Mathf.Abs(vector3_1.z) > 46.0 + (double)brushRadius)
                return;
            int num = (int)((data.m_flags & 65280U) >> 8);
            int columnCount = ZoneBlockDetour.GetColumnCount(ref data); // modified
            Vector3 vector3_2 = new Vector3(Mathf.Cos(data.m_angle), 0.0f, Mathf.Sin(data.m_angle)) * 8f;
            Vector3 vector3_3 = new Vector3(vector3_2.z, 0.0f, -vector3_2.x);
            bool flag = false;

            var m_zoning = IsZoningEnabled(_this); // custom
            var m_dezoning = IsDezoningEnabled(_this); // custom
            var blockID = ZoneBlockDetour.FindBlockId(ref data); // modified

            for (int z = 0; z < num; ++z)
            {
                Vector3 vector3_4 = ((float)z - 3.5f) * vector3_3;
                for (int x = 0; x < columnCount; ++x) // modified
                {
                    Vector3 vector3_5 = ((float)x - 3.5f) * vector3_2;
                    Vector3 vector3_6 = vector3_1 + vector3_5 + vector3_4;
                    if ((double)vector3_6.x * (double)vector3_6.x + (double)vector3_6.z * (double)vector3_6.z <= (double)brushRadius * (double)brushRadius)
                    {
                        if (m_zoning)
                        {
                            if ((_this.m_zone == ItemClass.Zone.Unzoned || ZoneBlockDetour.GetZoneDeep(ref data, blockID, x, z) == ItemClass.Zone.Unzoned)
                                && ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, _this.m_zone))
                                flag = true;
                        }
                        else if (m_dezoning && ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, ItemClass.Zone.Unzoned))
                            flag = true;
                    }
                }
            }
            if (!flag)
                return;
            data.RefreshZoning(blockIndex);
            if (!m_zoning)
                return;
            UsedZone(_this, _this.m_zone);
        }
        private static void ApplyBrush(ZoneTool z,ushort blockIndex, ref ZoneBlock data, Vector3 position, float brushRadius)
        {
            Vector3 a = data.m_position - position;
            if (Mathf.Abs(a.x) > 46f + brushRadius || Mathf.Abs(a.z) > 46f + brushRadius)
            {
                return;
            }

            bool m_zoning = (bool)z.GetType().GetField("m_zoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            bool m_dezoning = (bool)z.GetType().GetField("m_dezoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            int num = (int)((data.m_flags & 65280u) >> 8);
            Vector3 a2 = new Vector3(Mathf.Cos(data.m_angle), 0f, Mathf.Sin(data.m_angle)) * 8f;
            Vector3 a3 = new Vector3(a2.z, 0f, -a2.x);
            bool flag = false;
            for (int i = 0; i < num; i++)
            {
                Vector3 b = ((float)i - 3.5f) * a3;
                for (int j = 0; j < 4; j++)
                {
                    Vector3 b2 = ((float)j - 3.5f) * a2;
                    Vector3 vector = a + b2 + b;
                    float num2 = vector.x * vector.x + vector.z * vector.z;
                    if (num2 <= brushRadius * brushRadius)
                    {
                        if (m_zoning)
                        {
                            if ((z.m_zone == ItemClass.Zone.Unzoned || data.GetZone(j, i) == ItemClass.Zone.Unzoned) && data.SetZone(j, i, z.m_zone))
                            {
                                flag = true;
                            }
                        }
                        else if (m_dezoning && data.SetZone(j, i, ItemClass.Zone.Unzoned))
                        {
                            flag = true;
                        }
                    }
                }
            }
            if (flag)
            {
                data.RefreshZoning(blockIndex);
                if (m_zoning)
                {
                    UsedZone(z.m_zone);
                }
            }
        }
Пример #7
0
        private static bool ApplyFillBuffer(ZoneTool _this, Vector3 position, Vector3 direction, float angle, ushort blockIndex, ref ZoneBlock block)
        {
            var m_zoning   = IsZoningEnabled(_this);                 // custom
            var m_dezoning = IsDezoningEnabled(_this);               // custom
            var blockID    = ZoneBlockDetour.FindBlockId(ref block); // modified

            int rowCount    = block.RowCount;
            int columnCount = ZoneBlockDetour.GetColumnCount(ref block); // modified

            Vector3 vector3_1 = new Vector3(Mathf.Cos(block.m_angle), 0.0f, Mathf.Sin(block.m_angle)) * 8f;
            Vector3 vector3_2 = new Vector3(vector3_1.z, 0.0f, -vector3_1.x);
            bool    flag1     = false;

            for (int z = 0; z < rowCount; ++z)
            {
                Vector3 vector3_3 = ((float)z - 3.5f) * vector3_2;
                for (int x = 0; x < columnCount; ++x) // custom
                {
                    Vector3 vector3_4 = ((float)x - 3.5f) * vector3_1;
                    Vector3 vector3_5 = block.m_position + vector3_4 + vector3_3 - position;
                    float   f1        = (float)(((double)vector3_5.x * (double)direction.x + (double)vector3_5.z * (double)direction.z) * 0.125 + 32.0);
                    float   f2        = (float)(((double)vector3_5.x * (double)direction.z - (double)vector3_5.z * (double)direction.x) * 0.125 + 32.0);
                    int     num1      = Mathf.Clamp(Mathf.RoundToInt(f1), 0, 63);
                    int     num2      = Mathf.Clamp(Mathf.RoundToInt(f2), 0, 63);
                    bool    flag2     = false;

                    var m_fillBuffer1 = GetFillBuffer(_this); // modified

                    for (int index1 = -1; index1 <= 1 && !flag2; ++index1)
                    {
                        for (int index2 = -1; index2 <= 1 && !flag2; ++index2)
                        {
                            int num3   = num1 + index2;
                            int index3 = num2 + index1;
                            if (num3 >= 0 && num3 < 64 && (index3 >= 0 && index3 < 64) && (((double)f1 - (double)num3) * ((double)f1 - (double)num3)
                                                                                           + ((double)f2 - (double)index3) * ((double)f2 - (double)index3) < 9.0 / 16.0 && ((long)m_fillBuffer1[index3] & 1L << num3) != 0L))
                            {
                                if (m_zoning)
                                {
                                    if ((_this.m_zone == ItemClass.Zone.Unzoned || ZoneBlockDetour.GetZoneDeep(ref block, blockID, x, z) == ItemClass.Zone.Unzoned) &&
                                        ZoneBlockDetour.SetZoneDeep(ref block, blockID, x, z, _this.m_zone))
                                    {
                                        flag1 = true;
                                    }
                                }
                                else if (m_dezoning && ZoneBlockDetour.SetZoneDeep(ref block, blockID, x, z, ItemClass.Zone.Unzoned))
                                {
                                    flag1 = true;
                                }
                                flag2 = true;
                            }
                        }
                    }
                }
            }
            if (!flag1)
            {
                return(false);
            }
            block.RefreshZoning(blockIndex);
            return(true);
        }
Пример #8
0
        private static bool ApplyFillBuffer(ZoneTool _this, Vector3 position, Vector3 direction, float angle, ushort blockIndex, ref ZoneBlock block)
        {
            var m_zoning = IsZoningEnabled(_this); // custom
            var m_dezoning = IsDezoningEnabled(_this); // custom
            var blockID = ZoneBlockDetour.FindBlockId(ref block); // modified

            int rowCount = block.RowCount;
            int columnCount = ZoneBlockDetour.GetColumnCount(ref block); // modified

            Vector3 vector3_1 = new Vector3(Mathf.Cos(block.m_angle), 0.0f, Mathf.Sin(block.m_angle)) * 8f;
            Vector3 vector3_2 = new Vector3(vector3_1.z, 0.0f, -vector3_1.x);
            bool flag1 = false;
            for (int z = 0; z < rowCount; ++z)
            {
                Vector3 vector3_3 = ((float)z - 3.5f) * vector3_2;
                for (int x = 0; x < columnCount; ++x) // custom
                {
                    Vector3 vector3_4 = ((float)x - 3.5f) * vector3_1;
                    Vector3 vector3_5 = block.m_position + vector3_4 + vector3_3 - position;
                    float f1 = (float)(((double)vector3_5.x * (double)direction.x + (double)vector3_5.z * (double)direction.z) * 0.125 + 32.0);
                    float f2 = (float)(((double)vector3_5.x * (double)direction.z - (double)vector3_5.z * (double)direction.x) * 0.125 + 32.0);
                    int num1 = Mathf.Clamp(Mathf.RoundToInt(f1), 0, 63);
                    int num2 = Mathf.Clamp(Mathf.RoundToInt(f2), 0, 63);
                    bool flag2 = false;

                    var m_fillBuffer1 = GetFillBuffer(_this); // modified

                    for (int index1 = -1; index1 <= 1 && !flag2; ++index1)
                    {
                        for (int index2 = -1; index2 <= 1 && !flag2; ++index2)
                        {
                            int num3 = num1 + index2;
                            int index3 = num2 + index1;
                            if (num3 >= 0 && num3 < 64 && (index3 >= 0 && index3 < 64) && (((double)f1 - (double)num3) * ((double)f1 - (double)num3)
                                + ((double)f2 - (double)index3) * ((double)f2 - (double)index3) < 9.0 / 16.0 && ((long)m_fillBuffer1[index3] & 1L << num3) != 0L))
                            {
                                if (m_zoning)
                                {
                                    if ((_this.m_zone == ItemClass.Zone.Unzoned || ZoneBlockDetour.GetZoneDeep(ref block, blockID, x, z) == ItemClass.Zone.Unzoned)
                                        && ZoneBlockDetour.SetZoneDeep(ref block, blockID, x, z, _this.m_zone))
                                        flag1 = true;
                                }
                                else if (m_dezoning && ZoneBlockDetour.SetZoneDeep(ref block, blockID, x, z, ItemClass.Zone.Unzoned))
                                    flag1 = true;
                                flag2 = true;
                            }
                        }
                    }
                }
            }
            if (!flag1)
                return false;
            block.RefreshZoning(blockIndex);
            return true;
        }
Пример #9
0
        private static bool ApplyZoning(ZoneTool _this, ushort blockIndex, ref ZoneBlock data, Quad2 quad2)
        {
            int rowCount = data.RowCount;
            int columnCount = ZoneBlockDetour.GetColumnCount(ref data); // modified

            Vector2 vector2_1 = new Vector2(Mathf.Cos(data.m_angle), Mathf.Sin(data.m_angle)) * 8f;
            Vector2 vector2_2 = new Vector2(vector2_1.y, -vector2_1.x);
            Vector2 vector2_3 = VectorUtils.XZ(data.m_position);
            if (!new Quad2()
            {
                a = (vector2_3 - 4f * vector2_1 - 4f * vector2_2),
                b = (vector2_3 + 4f * vector2_1 - 4f * vector2_2),
                c = (vector2_3 + 4f * vector2_1 + (float)(rowCount - 4) * vector2_2),
                d = (vector2_3 - 4f * vector2_1 + (float)(rowCount - 4) * vector2_2)
            }.Intersect(quad2))
                return false;
            bool flag = false;

            var m_zoning = IsZoningEnabled(_this); // custom
            var m_dezoning = IsDezoningEnabled(_this); // custom
            var blockID = ZoneBlockDetour.FindBlockId(ref data); // modified

            for (int z = 0; z < rowCount; ++z)
            {
                Vector2 vector2_4 = ((float)z - 3.5f) * vector2_2;
                for (int x = 0; x < columnCount; ++x) // custom
                {
                    Vector2 vector2_5 = ((float)x - 3.5f) * vector2_1;
                    Vector2 p = vector2_3 + vector2_5 + vector2_4;
                    if (quad2.Intersect(p))
                    {
                        if (m_zoning)
                        {
                            if ((_this.m_zone == ItemClass.Zone.Unzoned || ZoneBlockDetour.GetZoneDeep(ref data, blockID, x, z) == ItemClass.Zone.Unzoned)
                                && ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, _this.m_zone))
                                flag = true;
                        }
                        else if (m_dezoning && ZoneBlockDetour.SetZoneDeep(ref data, blockID, x, z, ItemClass.Zone.Unzoned))
                            flag = true;
                    }
                }
            }
            if (!flag)
                return false;
            data.RefreshZoning(blockIndex);
            return true;
        }