void Start() { sceneManager = GameObject.Find("SceneManager").GetComponent <SceneManager>(); controller = GetComponent <CharacterController>(); fsm = GetComponent <PlayerFSM>(); zone01 = sceneManager.getLevelsAttributes().getZone01(); rayDistance = controller.height * .7f + controller.radius; }
void Start() { sceneManager = GameObject.Find("SceneManager").GetComponent<SceneManager>(); controller = GetComponent<CharacterController>(); fsm = GetComponent<PlayerFSM>(); zone01 = sceneManager.getLevelsAttributes().getZone01(); rayDistance = controller.height * .7f + controller.radius; }
public LevelsAttributes() { zone01Attributes = new Zone01Attributes(); }
public LevelsAttributes() { zone01Attributes = new Zone01Attributes(); }