public ZombieFollowState(GameObject followTarget, ZombieComponment zombie, ZombieStateMachine stateMachine) : base(zombie, stateMachine) { FollowTarget = followTarget; UpdateInterval = 2.0f; }
public ZombieDeadState(ZombieComponment zombie, ZombieStateMachine stateMachine) : base(zombie, stateMachine) { }
public ZombieStates(ZombieComponment zombie, ZombieStateMachine stateMachine) : base(stateMachine) { OwnerZombie = zombie; }