Пример #1
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 public ZombieFollowState(GameObject followTarget, ZombieComponment zombie, ZombieStateMachine stateMachine) : base(zombie, stateMachine)
 {
     FollowTarget   = followTarget;
     UpdateInterval = 2.0f;
 }
Пример #2
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 public ZombieDeadState(ZombieComponment zombie, ZombieStateMachine stateMachine) : base(zombie, stateMachine)
 {
 }
Пример #3
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 public ZombieStates(ZombieComponment zombie, ZombieStateMachine stateMachine) : base(stateMachine)
 {
     OwnerZombie = zombie;
 }