Пример #1
0
        public void Render()
        {
            if (zobject.atlas == null)
            {
                if (!this.IsOnScreen())
                {
                    this.StopRender();
                }
                else
                {
                    zobject.Render();
                    if (zobjectLabel != null)
                    {
                        CGPoint labePos = Utilities.CGPointMake(zobject.displayPosition.x + labelOffset.x, zobject.displayPosition.y + labelOffset.y);
                        zobjectLabel.SetScreenPosition(labePos);
                        zobjectLabel.Render();
                    }
                }
            }
            else
            {
                if (this.IsOnScreen())
                {
                    ////glEnableClientState (GL_COLOR_ARRAY);
                    (DrawManager.Instance()).Begin(zobject.atlas);
                    if (hangingButton != null)
                    {
                        zobject.SetRotation(hangingButton.UpdateRotation());
                        if (hangingButton != null)
                        {
                            hangingButton.Render(this, zobject.atlas);
                        }

                        if (hangingButton.hangingButtonScale != 1.0f)
                        {
                            zobject.SetShowScale(hangingButton.hangingButtonScale);
                        }

                        zobject.RenderToDrawArrays_Rotatable();
                    }
                    else
                    {
                        zobject.RenderToDrawArrays();
                    }

                    (DrawManager.Instance()).Flush();
                    if (zobjectLabel != null)
                    {
                        CGPoint labePos = Utilities.CGPointMake(zobject.displayPosition.x + labelOffset.x, zobject.displayPosition.y + labelOffset.y);
                        zobjectLabel.SetScreenPosition(labePos);
                        zobjectLabel.RenderFromAtlas();
                    }

                    ////glDisableClientState (GL_COLOR_ARRAY);
                }
                else
                {
                    this.StopRender();
                }
            }
        }