/// <summary> Starts the game </summary> public void Start() { _Zippy.Active = true; foreach (Enemy enemy in _Enemies) { enemy.Active = true; enemy.Visible = true; } foreach (Collectible collectible in _Collectibles) { collectible.Visible = true; } foreach (Platform platform in _Platforms) { platform.Visible = true; platform.Enabled = true; } foreach (Drawable drawable in _LevelDrawables) { drawable.Visible = true; } ZippyGame.Camera.Active = true; ZippyGame.Camera.Reset(); _LevelScore = 0; PhysicsWorld.Instance.Enabled = true; _ScoreText.Text = $"{_TotalScore}"; _Zippy.Initialise(); }