Пример #1
0
    public bool SetCurrentState <T>(Transition transition = null) where T : CharacterMachineState
    {
        Type type = typeof(T);

        if (type.IsAbstract)
        {
            Debug.LogError($"{Character}的状态机尝试设置一个抽象状态:{type.Name}");
            return(false);
        }
        if (!stateMap.TryGetValue(type, out var state))
        {
            state = (T)Activator.CreateInstance(type, this);
            stateMap.Add(type, state);
        }
        if (CurrentState != null && !CurrentState.CanTransitTo <T>(transition))
        {
#if DEBUG
            Debug.Log($"{Character} 无法从 {CurrentState.GetType().Name} 状态进入 {type.Name} 状态,过渡条件:{ZetanUtility.SerializeObject(transition, false)}");
#endif
            return(false);
        }
        var prev = CurrentState;
        prev?.Exit();
        CurrentState = state;
        CurrentState?.Enter();
        OnStateChanged?.Invoke(prev, CurrentState);
#if false
        if (prev != null)
        {
            Debug.Log($"{Character} 从 {prev.GetType().Name} 状态进入 {type.Name} 状态");
        }
        else
        {
            Debug.Log($"{Character} 进入 {type.Name} 状态");
        }
#endif
        return(true);
    }