Пример #1
0
 public override void OnLoad(EventArgs e)
 {
     this.ti.OnLoad(e);
     this.si.CurrentState = 0x00;
     this.si.OnLoad(e);
     this.zcr.OnLoad(e);
     ZertzBallRenderer.GenerateBalls(ZertzBallContainer.Offset(), this.rc, this.zcr, 0x00);
     ZertzRingRenderer.GenerateRings(this.rc, this.boardR, this.game, this.zcr, this.hls, 0x40);
     this.OnResize(e);
     //this.rc.Add(0x100,);
 }
Пример #2
0
        public static ZertzBallRenderer[] GenerateBalls(ZertzBallContainer zbc, RenderContainer rc, ZertzCupRenderer zcr, int offsetid)
        {
            int               id = offsetid;
            ZertzBallType     zbt;
            ZertzBallRenderer zbr;

            ZertzBallRenderer[] list = new ZertzBallRenderer[zbc.Total];
            int j = 0x00;

            for (byte b = 0x00; b < 0x03; b++)
            {
                zbt = (ZertzBallType)b;
                for (int i = 0x00; i < zbc[zbt]; i++)
                {
                    zbr       = new ZertzBallRenderer(zbt);
                    list[j++] = zbr;
                    rc.Add(id++, zbr);
                    zbr.RenderMover = RenderMoveManager.GenerateStaticMover(zcr.CommonContainer.Add(zbr));
                }
            }
            return(list);
        }