Пример #1
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 public static ZarchUnity3DConnector.GoHelper S(this Zarch.Extension ze, string goName)
 {
     return(new ZarchUnity3DConnector.GoHelper(GameObject.Find(goName)));
 }
Пример #2
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 public static void S_thread(this Zarch.Extension ze, System.Action action, System.Action callback)
 {
     ZarchUnity3DConnector.instance.task.thread(pms => { action(); return(null); }, pms => { callback(); return(null); });
 }
Пример #3
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 public static ZarchUnity3DConnector.GoHelper S(this Zarch.Extension ze, GameObject go)
 {
     return(new ZarchUnity3DConnector.GoHelper(go));
 }
Пример #4
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 public static void S_coroutine3(this Zarch.Extension ze, System.Action action, float delay = 0, int loopTimes = 0)
 {
     ZarchUnity3DConnector.instance.task.coroutine3((pms) => { action(); return(null); }, delay, loopTimes);
 }
Пример #5
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 public static string S_post(this Zarch.Extension ze, string url, Dictionary <string, string> data)
 {
     return(ZarchHttpClient.RequestPostData(data, url));
 }
Пример #6
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 public static string S_get(this Zarch.Extension ze, string url)
 {
     return(ZarchHttpClient.RequestGetData(url));
 }
Пример #7
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 public static void S_DelayCall(this Zarch.Extension ze, System.Action action, float delay_seconds)
 {
     ZarchUnity3DConnector.instance.StartCoroutine(ZarchUnity3DConnector.instance._DelayCall(action, delay_seconds));
 }
Пример #8
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 public static void S_StartCoroutine(this Zarch.Extension ze, IEnumerator enumerator)
 {
     ZarchUnity3DConnector.instance.StartCoroutine(enumerator);
 }