// Use this for initialization void Start() { if (master == null) { master = GameObject.FindObjectOfType <ZSorterMaster>(); } master.pledgeFealty(this); render = this.GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { if (master == null) { master = GameObject.FindObjectOfType <ZSorterMaster>(); } master.pledgeFealty(this); render = this.GetComponent <SpriteRenderer>(); defaultScale = this.transform.localScale; }