private void Timer1_Tick(object sender, System.EventArgs e) { TStreamTime pos = new TStreamTime(); player.GetPosition(ref pos); if(ProgressBar1.Maximum > pos.sec) ProgressBar1.Value = System.Convert.ToInt32((int)(pos.sec)); position.Text = System.String.Format("{0,2:G}", pos.hms.hour) + " : " + System.String.Format("{0,2:G}", pos.hms.minute) + " : " + System.String.Format("{0,2:G}", pos.hms.second) + " : " + System.String.Format("{0,3:G}", pos.hms.millisecond); TStreamStatus Status = new TStreamStatus(); player.GetStatus(ref Status); statuslabel1.Text = "Eq:" + System.Environment.NewLine + "Fade:" + System.Environment.NewLine + "Echo:" + System.Environment.NewLine + "Bitrate:" + System.Environment.NewLine + "Vocal cut:" + System.Environment.NewLine + "Side cut:"; statuslabel2.Text = "Loop:" + System.Environment.NewLine + "Reverse:" + System.Environment.NewLine + "Play:" + System.Environment.NewLine + "Pause:" + System.Environment.NewLine + "Channel mix:" + System.Environment.NewLine + "Load:"; statusvalue1.Text = System.Convert.ToString(Status.fEqualizer) + System.Environment.NewLine + System.Convert.ToString(Status.fSlideVolume) + System.Environment.NewLine + System.Convert.ToString(Status.fEcho) + System.Environment.NewLine + System.Convert.ToString(player.GetBitrate(false)) + System.Environment.NewLine + System.Convert.ToString(Status.fVocalCut) + System.Environment.NewLine + System.Convert.ToString(Status.fSideCut); TStreamLoadInfo load = new TStreamLoadInfo(); player.GetDynamicStreamLoad(ref load); statusvalue2.Text = System.Convert.ToString(Status.nLoop) + System.Environment.NewLine + System.Convert.ToString(Status.fReverse) + System.Environment.NewLine + System.Convert.ToString(Status.fPlay) + System.Environment.NewLine + System.Convert.ToString(Status.fPause) + System.Environment.NewLine + System.Convert.ToString(Status.fChannelMix) + System.Environment.NewLine + System.Convert.ToString(load.NumberOfBuffers); if (Status.fSlideVolume != false) { BlockLeft = true; BlockRight = true; int Left = 0; int Right = 0; player.GetPlayerVolume(ref Left, ref Right); leftplayervolume.Value = 100 - Left; rightplayervolume.Value = 100 - Right; } if (FadeFinished) { int Left = 0; int Right = 0; player.GetPlayerVolume(ref Left, ref Right); leftplayervolume.Value = 100 - Left; rightplayervolume.Value = 100 - Right; FadeFinished = false; } if(NextSong) { showinfo(); NextSong = false; } }