Пример #1
0
 public void Turn(double angleX = 0, double angleY = 0, double angleZ = 0)
 {
     XEdge = startXEdge.TurnAroundAxis(Point3.Axes.X, angleX);
     YEdge = startYEdge.TurnAroundAxis(Point3.Axes.X, angleX);
     ZEdge = startZEdge.TurnAroundAxis(Point3.Axes.X, angleX);
     XEdge = XEdge.TurnAroundAxis(Point3.Axes.Y, angleY);
     YEdge = YEdge.TurnAroundAxis(Point3.Axes.Y, angleY);
     ZEdge = ZEdge.TurnAroundAxis(Point3.Axes.Y, angleY);
     XEdge = XEdge.TurnAroundAxis(Point3.Axes.Z, angleZ);
     YEdge = YEdge.TurnAroundAxis(Point3.Axes.Z, angleZ);
     ZEdge = ZEdge.TurnAroundAxis(Point3.Axes.Z, angleZ);
 }
Пример #2
0
        public void Draw(Graphics g, Pen pen, Brush brush, Font font, int offset)
        {
            var center = Center.GetDrawingPoint(scrWidth, scrHeight);
            var gPen   = new Pen(Brushes.Green, 2);
            var bPen   = new Pen(Brushes.Blue, 2);
            var mPen   = new Pen(Brushes.DarkMagenta, 2);

            //X
            g.DrawLine(gPen, center, XEdge.GetDrawingPoint(scrWidth, scrHeight));
            g.DrawString("X", font, brush, new Point3(XEdge.X - offset, XEdge.Y, XEdge.Z).GetDrawingPoint(scrWidth, scrHeight));
            //Y
            g.DrawLine(bPen, YEdge.GetDrawingPoint(scrWidth, scrHeight), center);
            g.DrawString("Y", font, brush, new Point3(YEdge.X, YEdge.Y - offset, YEdge.Z).GetDrawingPoint(scrWidth, scrHeight));
            //Z
            g.DrawLine(mPen, center, ZEdge.GetDrawingPoint(scrWidth, scrHeight));
            g.DrawString("Z", font, brush, new Point3(ZEdge.X, ZEdge.Y, ZEdge.Z - offset).GetDrawingPoint(scrWidth, scrHeight));
        }
Пример #3
0
    void define(WordList relationName)
    {
        // Get the relation for the name; if none exists, add the structure
          Dictionary<ZObject,ZEdge> relation;
          if (!relation2.TryGetValue(relationName, out relation))
          {
         // Define a structure to hold the relation
         relation2[relationName] = relation = new Dictionary<ZObject,ZEdge>();
          }

          // Create a delegate to add the items in directed
          relation2Add[relationName] =  delegate(ZObject source, ZObject sink)
          {
         ZEdge edge;
         // Add the entry to the table.. if none exists.
         if (!relation.TryGetValue(source, out edge))
         {
            // Doesn't exist, create the relation
            relation[source] = new ZEdge(newName(), sink, null);
            return;
         }
         // Check that the relation is sensible
         if (edge.sink == sink)
            return;
         // Oh-oh, there is a problem.
          };
    }