public static void ShowConfiguration() { ZERogueSettings.Load(); ZERogueSettings.CurrentSetting.ToForm(); ZERogueSettings.CurrentSetting.Save(); }
public static void Initialize() { Main.Log("Initialized"); Main.SetRangeToMelee(); ZERogueSettings.Load(); _settings = ZERogueSettings.CurrentSetting; Talents.InitTalents(_settings.AssignTalents, _settings.UseDefaultTalents, _settings.TalentCodes); // Fight End FightEvents.OnFightEnd += (ulong guid) => { _meleeTimer.Reset(); _pullMeleeTimer.Reset(); _stealthApproachTimer.Reset(); _fightingACaster = false; _pullFromAfar = false; _isStealthApproching = false; _myBestBandage = null; Main.SetRangeToMelee(); }; // Fight Start FightEvents.OnFightStart += (WoWUnit unit, CancelEventArgs cancelable) => { _myBestBandage = ToolBox.GetBestMatchingItem(Bandages()); if (_myBestBandage != null) { Main.LogDebug("Found best bandage : " + _myBestBandage); } }; // We override movement to target when approaching in Stealth MovementEvents.OnMoveToPulse += (Vector3 point, CancelEventArgs cancelable) => { if (_isStealthApproching && !point.ToString().Equals(ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f).ToString())) { cancelable.Cancel = true; } }; // Fight Loop - Go behind target when gouged FightEvents.OnFightLoop += (WoWUnit unit, CancelEventArgs cancelable) => { if (IsTargetStunned() && !MovementManager.InMovement && Me.IsAlive && !Me.IsCast) { if (Me.IsAlive && ObjectManager.Target.IsAlive) { Vector3 position = ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f); MovementManager.Go(PathFinder.FindPath(position), false); while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && IsTargetStunned()) { // Wait follow path Thread.Sleep(500); } } } }; // BL Hook OthersEvents.OnAddBlackListGuid += (ulong guid, int timeInMilisec, bool isSessionBlacklist, CancelEventArgs cancelable) => { if (Me.HaveBuff("Stealth") && !_pullFromAfar) { Main.LogDebug("BL : " + guid + " ms : " + timeInMilisec + " is session: " + isSessionBlacklist); Main.Log("Cancelling Blacklist event"); cancelable.Cancel = true; } }; Rotation(); }