Пример #1
0
 /// <summary>
 /// Creates an instance of <see cref="ZRequest"/> for <see cref="ZCommand.RunGame"/>
 /// </summary>
 /// <param name="runnableGameName">The runnable (sys) game name</param>
 /// <param name="commandArgs">The game run command args</param>
 /// <returns>An instance of <see cref="ZRequest"/> for <see cref="ZCommand.RunGame"/></returns>
 public static ZRequest CreateRunGameRequest(string runnableGameName, string commandArgs) => new ZRequest
 {
     RequestCommand = ZCommand.RunGame,
     Method         = ZRequestMethod.Get,
     RequestPayload = ZBitConverter.Convert(runnableGameName)
                      .Concat(ZBitConverter.Convert(commandArgs))
                      .ToArray()
 };
Пример #2
0
 /// <summary>
 /// Creates an instance of <see cref="ZRequest"/> for <see cref="ZCommand.Inject"/>
 /// </summary>
 /// <param name="game">The target game</param>
 /// <param name="dllPath">The path to dll to inject</param>
 /// <returns>An instance of <see cref="ZRequest"/> for <see cref="ZCommand.Inject"/></returns>
 public static ZRequest CreateDllInjectRequest(ZGame game, string dllPath) => new ZRequest
 {
     RequestCommand = ZCommand.Inject,
     Method         = ZRequestMethod.Get,
     RequestPayload = new[] { (byte)game }
     .Concat(ZBitConverter.Convert(dllPath))
     .ToArray()
 };
Пример #3
0
        /// <summary>
        /// Converts this instance to byte array representation
        /// </summary>
        /// <returns>Request in byte array representation</returns>
        public byte[] ToByteArray()
        {
            var requestBytes = new[] { (byte)RequestCommand }
            .Concat(ZBitConverter.Convert(RequestPayload.Length))
            .Concat(RequestPayload)
            .ToArray();

            return(requestBytes);
        }