private void Awake() { render = this.transform.GetChild(0).GetComponent <SpriteRenderer>(); shadowRender = this.transform.GetChild(1).GetComponent <SpriteRenderer>(); collider = this.GetComponent <Collider2D>(); f_flyTime = 2.0f * ground_height / f_gravity; if (StageManager.currentStage == 7) { levelHeight = GetComponent <LevelHeight>(); } zArrange = GetComponent <ZArrange>(); }
// Use this for initialization void Awake() { zArrange = GetComponent <ZArrange>(); areaHeight = GameObject.Find("map").GetComponent <MapInfo>().heightArea; }