// Update is called once per frame void Update() { //cpu.RunForTimeChunk(Time.deltaTime); //cpu.RunForTimeChunk(0); cpu.RunForTimeChunk(1 / 60.0f); _serialPrintCounter += Time.deltaTime; if (_serialPrintCounter > 2) { //Debug.Log(cpu.GetSerialString()); Debug.Log(cpu.GetSerialOut()); _serialPrintCounter = 0; } }