// 根据主键ID返回指定的YunShuFangShi实体 public static YunShuFangShiBusEntity GetEntity(int ID) { YunShuFangShiByPK exec = new YunShuFangShiByPK(); exec.ID = ID; YunShuFangShiBusEntity obj = new YunShuFangShiBusEntity(); obj.MetaDataTable = exec.ExecDataTable(); return(obj); }
// 公用静态方法,插入一条记录 InsertYunShuFangShi public static bool InsertEntity(YunShuFangShiBusEntity obj) { YunShuFangShiInsert exec = new YunShuFangShiInsert(); try { exec.ReceiveParameter(obj); exec.ExecNoQuery(); return(true); } catch (Exception ex) { //throw ex; return(false); } finally { obj = null; } }
// 公用静态方法,修改一条记录 UpdateYunShuFangShi public static bool UpdateEntity(YunShuFangShiBusEntity obj) { if (obj == null || obj.IsEmpty) { return(false); } YunShuFangShiUpdate exec = new YunShuFangShiUpdate(); try { exec.ReceiveParameter(obj); exec.ExecNoQuery(); return(true); } catch (Exception ex) { //throw ex; return(false); } finally { obj = null; } }
// 修改由实体指定的一条记录 ModifyYunShuFangShi public bool Modify(YunShuFangShiBusEntity obj) { return(UpdateEntity(obj)); }
// 添加由实体指定的一条记录 AddYunShuFangShi public bool Add(YunShuFangShiBusEntity obj) { return(InsertEntity(obj)); }