// The majority of these functions are additive // so that you can easily change the amount of // seconds in between sim stats updates internal void CheckStatSanity() { if (m_rootAgents < 0 || m_childAgents < 0) { handlerStatsIncorrect = OnStatsIncorrect; if (handlerStatsIncorrect != null) { handlerStatsIncorrect(); } } if (m_rootAgents == 0 && m_childAgents == 0) { m_unAckedBytes = 0; } }
internal void CheckStatSanity() { if (m_rootAgents < 0 || m_childAgents < 0) { handlerStatsIncorrect = OnStatsIncorrect; if (handlerStatsIncorrect != null) { handlerStatsIncorrect(); } } if (m_rootAgents == 0 && m_childAgents == 0) { m_unAckedBytes = 0; } }