public void HiddenGameObj() { IsTiShiOver = true; YouXiangObj.SetActive(false); gameObject.SetActive(false); YouLiangTiShiCtrl.GetInstance().HiddenGameObj(); }
public void InitRenWuSprite() { if (RenWuXinXiObj.activeSelf) { return; } RenWuXinXiObj.SetActive(true); LoadedLevelVal = Application.loadedLevel - 1; if (XkGameCtrl.GetInstance().IsCartoonShootTest) { LoadedLevelVal = 0; //test } int max = RwSpriteInfo.Length; int levelNum = LoadedLevelVal + 1; string spriteNameTmp = ""; int indexTmp = 0; int indexVal = 0; string EnInfoStr = ""; GameTextType gameTextVal = XKGlobalData.GetGameTextMode(); if (gameTextVal == GameTextType.English) { EnInfoStr = "_En"; } for (int i = 0; i < max; i++) { if (LoadedLevelVal == 0) { RwSpriteInfo[i].enabled = false; } RwSpriteInfo[i].fillAmount = 0f; indexTmp = i % 3; if (indexTmp < CountRenWuInfo[LoadedLevelVal]) { if (i > 2) { indexVal = 2; } spriteNameTmp = levelNum + "_" + indexVal + "_" + indexTmp + EnInfoStr; //Debug.Log("name "+spriteNameTmp); RwSpriteInfo[i].spriteName = spriteNameTmp; } } max = RedSprite.Length; for (int i = 0; i < max; i++) { if (LoadedLevelVal == 0) { RedSprite[i].enabled = false; } RedSprite[i].gameObject.SetActive(false); indexTmp = i % 3; if (indexTmp < CountRenWuRedInfo[LoadedLevelVal]) { spriteNameTmp = levelNum + "_1_" + indexTmp + EnInfoStr; //Debug.Log("name ** "+spriteNameTmp); RedSprite[i].spriteName = spriteNameTmp; } } if (LoadedLevelVal == 0) { YouLiangTiShiCtrl.GetInstance().ShowYouLiangTiShi(); } }
// Use this for initialization void Start() { _Instance = this; YouLiangBiaoObj.SetActive(false); gameObject.SetActive(false); }