Пример #1
0
        public override void AI()
        {
            Player      player    = Main.player[projectile.owner];
            YoshiPlayer modPlayer = player.GetModPlayer <YoshiPlayer>(mod);

            if (player.dead)
            {
                modPlayer.examplePet = false;
            }
            if (modPlayer.examplePet)
            {
                projectile.timeLeft = 2;
            }
        }
        public override void Update(Player player, ref int buffIndex)
        {
            player.buffImmune[BuffID.Confused] = true;
            player.buffTime[buffIndex]         = 18000;
            YoshiPlayer modPlayer = (YoshiPlayer)player.GetModPlayer(mod, "YoshiPlayer");

            modPlayer.examplePet = true;
            bool petProjectileNotSpawned = true;

            if (player.ownedProjectileCounts[mod.ProjectileType("HintBlock")] > 0)
            {
                petProjectileNotSpawned = false;
            }
            if (petProjectileNotSpawned && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + player.width / 2, player.position.Y + player.height / 2, 0f, 0f, mod.ProjectileType("HintBlock"), 0, 0f, player.whoAmI, 0f, 0f);
            }
        }
Пример #3
0
        public override void Update(Player player, ref int buffIndex)
        {
            player.noFallDmg         = true;
            player.accFlipper        = true;
            player.doubleJumpUnicorn = true;
            player.spikedBoots       = 1;
            player.dash = 20;
            player.buffTime[buffIndex] = 18000;
            YoshiPlayer modPlayer = (YoshiPlayer)player.GetModPlayer(mod, "YoshiPlayer");

            modPlayer.examplePet = true;
            bool petProjectileNotSpawned = true;

            if (player.ownedProjectileCounts[mod.ProjectileType("ChainChomp")] > 0)
            {
                petProjectileNotSpawned = false;
            }
            if (petProjectileNotSpawned && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + player.width / 2, player.position.Y + player.height / 2, 0f, 0f, mod.ProjectileType("ChainChomp"), 0, 0f, player.whoAmI, 0f, 0f);
            }
        }