Пример #1
0
        //Billentyű lenyomás eseménykezelője
        private void GameForm_KeyDown(object sender, KeyEventArgs e)
        {
            //ha nincs szünet, és tart a játék...
            if (!paused && !gameover)
            {
                switch (e.KeyCode) // megkapjuk a billentyűt
                {
                case Keys.W:       //fel
                    if (model.IsFloor(model.PlayerPos.X - 1, model.PlayerPos.Y))
                    {
                        label_grid[model.PlayerPos.X, model.PlayerPos.Y].Image     = imgs[0];
                        label_grid[model.PlayerPos.X - 1, model.PlayerPos.Y].Image = imgs[3];
                        model.Up();
                    }
                    break;

                case Keys.A:     //balra
                    if (model.IsFloor(model.PlayerPos.X, model.PlayerPos.Y - 1))
                    {
                        label_grid[model.PlayerPos.X, model.PlayerPos.Y].Image     = imgs[0];
                        label_grid[model.PlayerPos.X, model.PlayerPos.Y - 1].Image = imgs[3];
                        model.Left();
                    }
                    break;

                case Keys.S:     //le
                    if (model.IsFloor(model.PlayerPos.X + 1, model.PlayerPos.Y))
                    {
                        label_grid[model.PlayerPos.X, model.PlayerPos.Y].Image     = imgs[0];
                        label_grid[model.PlayerPos.X + 1, model.PlayerPos.Y].Image = imgs[3];
                        model.Down();
                    }
                    break;

                case Keys.D:     //jobbra
                    if (model.IsFloor(model.PlayerPos.X, model.PlayerPos.Y + 1))
                    {
                        label_grid[model.PlayerPos.X, model.PlayerPos.Y].Image     = imgs[0];
                        label_grid[model.PlayerPos.X, model.PlayerPos.Y + 1].Image = imgs[3];
                        model.Right();
                    }
                    break;

                default:
                    break;
                }
            }
        }
Пример #2
0
 public void YogiBearModelIsFloorTest()
 {
     model.Map = data.LoadFirstLevel(level1);
     Assert.IsFalse(model.IsFloor(10, 1));
     for (Int32 i = 0; i < 8; i++)
     {
         for (Int32 j = 0; j < 8; j++)
         {
             if (model.Map[i][j] == 0 || model.Map[i][j] == 2 || model.Map[i][j] == 3)
             {
                 Assert.IsTrue(model.IsFloor(i, j));
             }
             else
             {
                 Assert.IsFalse(model.IsFloor(i, j));
             }
         }
     }
 }
        private void MoveBear(Int32 direction)
        {
            if (!paused)
            {
                switch (direction)
                {
                case 1:
                    if (model.IsFloor(model.PlayerPos.X - 1, model.PlayerPos.Y))
                    {
                        model.Up();
                    }
                    break;

                case 3:
                    if (model.IsFloor(model.PlayerPos.X + 1, model.PlayerPos.Y))
                    {
                        model.Down();
                    }
                    break;

                case 4:
                    if (model.IsFloor(model.PlayerPos.X, model.PlayerPos.Y + 1))
                    {
                        model.Right();
                    }
                    break;

                case 2:
                    if (model.IsFloor(model.PlayerPos.X, model.PlayerPos.Y - 1))
                    {
                        model.Left();
                    }
                    break;

                default:
                    break;
                }
            }

            RefreshGameFields();
            OnPropertyChanged("Fields");
        }