Пример #1
0
 /// <summary>
 /// Check if two circles are in collision
 /// </summary>
 /// <param name="circleA"></param>
 /// <param name="circleB"></param>
 /// <returns></returns>
 public static bool Collide(YnCircle circleA, YnCircle circleB)
 {
     int r2 = (circleA.X - circleB.X) * (circleA.X - circleB.X) + (circleA.Y - circleB.Y) * (circleA.Y - circleB.Y);
     return r2 > ((circleA.Radius + circleB.Radius) * (circleA.Radius + circleB.Radius));
 }
Пример #2
0
        /// <summary>
        /// Check if two circles are in collision
        /// </summary>
        /// <param name="circleA"></param>
        /// <param name="circleB"></param>
        /// <returns></returns>
        public static bool Collide(YnCircle circleA, YnCircle circleB)
        {
            int r2 = (circleA.X - circleB.X) * (circleA.X - circleB.X) + (circleA.Y - circleB.Y) * (circleA.Y - circleB.Y);

            return(r2 > ((circleA.Radius + circleB.Radius) * (circleA.Radius + circleB.Radius)));
        }
Пример #3
0
 /// <summary>
 /// Check if a point is in the circle
 /// </summary>
 /// <param name="x">X coordinate</param>
 /// <param name="y">Y coordinate</param>
 /// <param name="circle">A circle</param>
 /// <returns>True if collide then false</returns>
 public static bool Collide(int x, int y, YnCircle circle)
 {
     int r2 = (x - circle.X) * (x - circle.X) + (y - circle.Y) * (y - circle.Y);
     return r2 > (circle.Radius * circle.Radius);
 }
Пример #4
0
        /// <summary>
        /// Check if a point is in the circle
        /// </summary>
        /// <param name="x">X coordinate</param>
        /// <param name="y">Y coordinate</param>
        /// <param name="circle">A circle</param>
        /// <returns>True if collide then false</returns>
        public static bool Collide(int x, int y, YnCircle circle)
        {
            int r2 = (x - circle.X) * (x - circle.X) + (y - circle.Y) * (y - circle.Y);

            return(r2 > (circle.Radius * circle.Radius));
        }