private void ShowConfigureAndRunWindow() { ExecutionOptionsViewModel opVM = new ExecutionOptionsViewModel(Model); ExecutionsOptionsView view = new ExecutionsOptionsView(opVM); YesNoWindow win = new YesNoWindow(view, opVM); win.ShowDialog(); }
public static MessageBoxWrapperResult Show(string message, string warning, MessageBoxWrapperButton messageBoxWrapperButton) { YesNoWindow yn = new YesNoWindow(message, warning); yn.ShowDialog(); if (yn.DialogResult.HasValue && yn.DialogResult.Value) { return(MessageBoxWrapperResult.Yes); } return(MessageBoxWrapperResult.No); }
public static bool ShowQuestionWindow(string msg, string sub, string question) { YesNoWindow wnd = new YesNoWindow(msg, sub, question); bool answer = false; if (wnd.ShowDialog() == true) { answer = true; } return(answer); }
private void deleteButton_Click(object sender, RoutedEventArgs e) { YesNoWindow yy = new YesNoWindow("Do you want to delete this task ?"); yy.ShowDialog(); if (yy.ans == true) { bolayer.task_delete(tasknow); ftp.deletefile(tasknow.folder); bolayer.load_task_form_server(); } }
private void MainWindow_OnClosing(object sender, CancelEventArgs e) { YesNoWindow dialog = new YesNoWindow("Save Game", "Do you want to save game?"); dialog.Owner = GetWindow(this); dialog.ShowDialog(); if (dialog.ClickedYes) { SaveGame(); } }
private void AskToSaveGame() { YesNoWindow message = new YesNoWindow("Save Game", "Do you want to save your game?"); message.Owner = GetWindow(this); message.ShowDialog(); if (message.ClickedYes) { SaveGame(); } }
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { YesNoWindow message = new YesNoWindow("Save game", "Do you want to save your game?") { Owner = GetWindow(this) }; message.ShowDialog(); if (message.ClickedYes) { SaveGame(); } }
private bool ShowSimulationInvitationWindow(int simulationID, string firstLine, string secondLine) { YesNoWindow invitation = new YesNoWindow(firstLine, secondLine); DialogResult result = invitation.ShowDialog(); bool yes = false; if (result == System.Windows.Forms.DialogResult.OK) { this.Dispatcher.Invoke(new LoadDelegate(this.LoadSimulation), new object[] { simulationID }); this.Dispatcher.Invoke(new ToggleStateChangerDelegate(this.ToggleStateChanger), new object[] { 1 }); yes = true; } RefreshSimulationPulldownAsynchron(); return(yes); }
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (Validated == false) { YesNoWindow win = new YesNoWindow() { Text = "Are you sure you wish to cancel this ?", Validated = false }; win.ShowCentered(); if (!win.Validated) { e.Cancel = true; } } }
private void MainWindow_OnClosing(object sender, CancelEventArgs e) { if (!MenuWindow.isSaved) { YesNoWindow message = new YesNoWindow("Save Game", "Do you want to save your game?"); message.Owner = GetWindow(this); message.ShowDialog(); if (message.ClickedYes) { SaveGame(); } } closeMapWindow(); CloseMenuWindow(); }
private void MenuWindow_OnClosing(object sender, CancelEventArgs e) { isClosing = true; if (mainWindow != null && !isSaved) { YesNoWindow message = new YesNoWindow("Save Game", "Do you want to save your game?"); message.Owner = GetWindow(this); message.ShowDialog(); if (message.ClickedYes) { mainWindow.SaveGame(); } } foreach (var window in Application.Current.Windows) { if (!(window is MenuWindow)) { ((Window)window).Close(); } } }
public static void Show(string message, string warning) { YesNoWindow ya = new YesNoWindow(message, warning, true); ya.ShowDialog(); }
public static void Show(string message) { YesNoWindow ya = new YesNoWindow(message, "Предупреждение", true); ya.ShowDialog(); }
/// <summary> /// Opens a serias of windows that ask the user for a password to open a config file /// </summary> /// <param name="OnReceive">Callback that executes once the config got loaded successfull. Contains a bool that says if the config has been created new (true) or if the config has been loaded and therewas existed (false). Contains a string that represents the config password, used to de/encrypt the config.</param> /// <param name="OnCancel">Callback that executes once the user cancels opening of the config</param> /// <returns>Null if the user cancled the config-request; otherwise the loaded or newly created config</returns> public static void GetConfigFromUser(Action <bool, Config, string> OnReceive, Action OnCancel) { log.Debug("Starting to request the config (From the user)"); // Checks if a config file exists if (!File.Exists(PLCA.CONFIG_PATH)) { log.Debug("Config does not exist, asking to create a new one."); // Creates a new window to ask the user for further instructions var askNew = new YesNoWindow( Lang.config_notexisting_title, OnCreateNewConfig, OnCancel, Lang.config_notexisting_yes, Lang.config_notexisting_no, Lang.config_notexisting_title, Lang.config_notexisting_info ); // Opens the window askNew.ShowDialog(); return; } // Creates the window to ask for the config-password var askPass = new TextinputWindow( Lang.config_pass_title, Lang.config_pass_title, OnReceivePassword, OnCancel, Lang.config_pass_ok, Lang.config_pass_cancle); // Opens the window askPass.ShowDialog(); // Executes once the user has submitted a password void OnReceivePassword(string password) { try { log .Debug("Received password, creating new config.") .Critical("Password="******"The previous config could be decrypted, but is currupted") .Critical("Raw previous content=" + e.RawInput); // The config could be decrypted but is currupted // Creates a new window to ask the user for further instructions var askNew = new YesNoWindow( Lang.config_currupted_title, OnCreateNewConfig, OnCancel, Lang.config_currupted_yes, Lang.config_currupted_no, Lang.config_currupted_title, Lang.config_currupted_info, () => Clipboard.SetText(e.RawInput), Lang.config_currepted_copy ); // Opens the window askNew.ShowDialog(); } catch (ConfigInvalidKeyException) { log.Debug("User has specified an invalid password."); // Creates a window to inform the user var ackWin = new AcknowledgmentWindow( Lang.config_wrongpw_title, Lang.config_wrongpw_title, () => GetConfigFromUser(OnReceive, OnCancel), Lang.config_wrongpw_retry ); // Opens the window ackWin.ShowDialog(); } catch (Exception e) { log .Debug("Unknown error occurred (Maybe a file error with permissions?)") .Critical(e); // Creates a window to inform the user var ackWin = new AcknowledgmentWindow( Lang.config_loaderr_title, e.Message, OnCancel, Lang.config_loaderr_close ); // Opens the window ackWin.ShowDialog(); } } // Executes once the user wants to create a new config (Because the old one got destroyed) void OnCreateNewConfig() { log.Debug("Asking for the password of the new config"); // Asks for the new password var askPass2 = new TextinputWindow( Lang.config_new_pass_title, Lang.config_new_pass_text, OnSubmitNewPassword, OnCancel, Lang.config_pass_ok, Lang.config_pass_cancle ); // Shows the window askPass2.ShowDialog(); } // Executes once the user has decided the new password void OnSubmitNewPassword(string password) { // Creates a config with the default parameters Config cfg = new Config { Host = string.Empty, Port = 0, PrivateKey = new RSAParameters() { D = new byte[0], DP = new byte[0], DQ = new byte[0], Exponent = new byte[0], InverseQ = new byte[0], Modulus = new byte[0], P = new byte[0], Q = new byte[0] } }; try { log .Debug("Saving new config") .Critical("New Password="******"Successfully saved the new config"); // Returns the new config OnReceive(true, cfg, password); } catch (Exception e) { log .Debug("Error saving the new config. Maybe a file-error with permissions?") .Critical(e); // Creates the warning window var ackWin = new AcknowledgmentWindow( Lang.config_new_error, e.Message, OnCancel, Lang.config_new_error_button ); // Opens the new window ackWin.ShowDialog(); } } }