/** * Resets the game */ public static void EndGame() { if (BluePlayer.lives < 1) { YellowPlayer.Wins += 1; } else { BluePlayer.Wins += 1; } AdventureDeck._deckText = "Game ended and reset"; BluePlayer.MoveRegion("O", 24, "O1"); BluePlayer.lives = Player.StartingLives; BluePlayer.strength = Player.StartingStrength; BluePlayer.strengthTrophy = 0; BluePlayer.fateTokens = Player.StatingFateTokens; BluePlayer.gold = Player.StartingGold; BluePlayer.alignment = ""; BluePlayer.Turns = 0; YellowPlayer.MoveRegion("O", 24, "O13"); YellowPlayer.lives = Player.StartingLives; YellowPlayer.strength = Player.StartingStrength; YellowPlayer.strengthTrophy = 0; YellowPlayer.fateTokens = Player.StatingFateTokens; YellowPlayer.gold = Player.StartingGold; YellowPlayer.alignment = ""; YellowPlayer.Turns = 0; SetAlignments(); TurnCount = 0; DiceRoll.RollCount = 0; TurnTracker = 0; }
/** * roll a die an incur an effect accordinly */ private static void Tavern() { var result = Random.Range(1, 7); if (result <= 2) { FightGenericEnemy(); } else if (result == 3) { GameControl.ChangeGold(-1); AdventureDeck._deckText = "You gambled and lost 1 gold"; } else if (result >= 4 && result <= 5) { GameControl.ChangeGold(1); AdventureDeck._deckText = "You gambled and gained 1 gold"; } else { if (GameControl.TurnTracker == 0) { BluePlayer.MoveRegion("M", 16, "M13"); } else { YellowPlayer.MoveRegion("M", 16, "M13"); } AdventureDeck._deckText = "You rolled a 6 and were transported to the temple"; } }
/** * Roll 2 dice and compare to player strength. Will be teleported based on result */ private static void MinesCrypt() { var result = Random.Range(1, 7) + Random.Range(1, 7) + Random.Range(1, 7) - GameControl.GetStrength(); if (GameControl.TurnTracker == 0) { if (result == 1) { BluePlayer.MoveRegion("I", 8, "I1"); AdventureDeck._deckText = "result of 1: transported to plain of peril"; } else if (result >= 2 && result <= 3) { BluePlayer.MoveRegion("M", 16, "M1"); AdventureDeck._deckText = "result of 2-3: transported to the portal of power"; } else if (result >= 4 && result <= 5) { BluePlayer.MoveRegion("M", 16, "M9"); AdventureDeck._deckText = "result of 4-5: transported to the warlock's cave"; } else if (result >= 6) { BluePlayer.MoveRegion("O", 24, "O19"); AdventureDeck._deckText = "result of 6+: transported to the tavern"; } } else { if (result == 1) { YellowPlayer.MoveRegion("I", 8, "I1"); AdventureDeck._deckText = "result of 1: transported to plain of peril"; } else if (result >= 2 && result <= 3) { YellowPlayer.MoveRegion("M", 16, "M1"); AdventureDeck._deckText = "result of 2-3: transported to the portal of power"; } else if (result >= 4 && result <= 5) { YellowPlayer.MoveRegion("M", 16, "M9"); AdventureDeck._deckText = "result of 4-5: transported to the warlock's cave"; } else if (result >= 6) { YellowPlayer.MoveRegion("O", 24, "O19"); AdventureDeck._deckText = "result of 6+: transported to the tavern"; } } }
/** * Checks if the player has a talisman. If so, transport them to Crown of Command */ private static void ValleyOfFire() { if (!GameControl.CheckTalisman()) { return; } if (GameControl.TurnTracker == 0) { BluePlayer.MoveRegion("C", 1, "C1"); } else { YellowPlayer.MoveRegion("C", 1, "C1"); } Crown(); }
/** * Roll 2 dice. If the result is less than the player's strength, transport them * to the Plain of Peril */ private static void PortalOfPower() { if (Random.Range(1, 7) + Random.Range(1, 7) <= GameControl.GetStrength()) { AdventureDeck._deckText = "successful roll - transported to Plain of Peril"; if (GameControl.TurnTracker == 0) { BluePlayer.MoveRegion("I", 8, "I1"); } else { YellowPlayer.MoveRegion("I", 8, "I1"); } } else { AdventureDeck._deckText = "Unsuccessful roll"; } }
/** * Fight the sentinal and if won, cross into the middle region */ private static int FightSentinal() { var sentinalStrength = 8; var SentinalResult = sentinalStrength + Random.Range(1, 7); var playerResult = GameControl.GetStrength() + Random.Range(1, 7); var diff = playerResult - SentinalResult; if (diff > 0) { AdventureDeck._deckText = "You fought the sentinal and won (" + playerResult + " vs " + SentinalResult + ")"; if (GameControl.TurnTracker == 0) { BluePlayer.MoveRegion("M", 16, "M4"); } else { YellowPlayer.MoveRegion("M", 16, "M4"); } Player.Done = true; GameControl.AlternateTurnTracker(); } else if (diff < 0) { AdventureDeck._deckText = "You fought the sentinal and lost (" + playerResult + " vs " + SentinalResult + ")"; Player.Done = false; GameControl.ChangeLives(-1); } else { AdventureDeck._deckText = "You fought the sentinel and tied (" + playerResult + " vs " + SentinalResult + ")"; Player.Done = true; GameControl.AlternateTurnTracker(); } return(diff); }